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Fixed in 2017.1.0f3

Votes

0

Found in

5.6.0f3

Issue ID

898985

Regression

No

WebGL with WebAssembly throws out error when trying to load AssetBundles via UnityWebRequest

WebGL

-

Reproduction Steps:
1. Import attached project.
2. Open "gMain" scene.
3. In Build Settings, switch platform to WebGL.
4. In Player Settings, activate "WebAssembly (Experimental)".
5. Build project.
6. Open build in Firefox.

Expected result: WebGL runs without error.
Actual result: WebGL throws out error:
An error occured running the Unity content on this page. See your browser JavaScript console for more info. The error was:
TypeError: asm.setThrew is not a function.

Note: If WebAssembly is disabled, WebGL runs without error.

Reproducible with: 5.6.0f3, 2017.1.0b1

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