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Fixed in 2017.2.0f3

Votes

0

Found in

2017.1.0b1

Issue ID

899361

Regression

Yes

Build & run doesn't work if the project is built for the first time

Build Pipeline

-

Reproduction steps:
1. Create a new project
2. Press Build & run
3. Exception printed out:

UnityEditor.BuildPlayerWindow+BuildMethodException: Build location for buildTarget StandaloneWindows64is not valid.
at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.GetBuildPlayerOptions (BuildPlayerOptions defaultBuildPlayerOptions) [0x001cd] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:224
at UnityEditor.BuildPlayerWindow.CallBuildMethods (BuildOptions defaultBuildOptions) [0x0002e] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:78
UnityEditor.HostView:OnGUI()

Expected: If project is built for the first time, Build & run should behave the same way as in earlier versions

Comments (1)

  1. Gearme

    Aug 14, 2017 03:59

    Second. I get the same exception when trying to build new project (with a custom native plugin).

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