Search Issue Tracker

Fixed in 2017.2.0f3

Votes

0

Found in

2017.1.0b1

Issue ID

899361

Regression

Yes

Build & run doesn't work if the project is built for the first time

Build Pipeline

-

Reproduction steps:
1. Create a new project
2. Press Build & run
3. Exception printed out:

UnityEditor.BuildPlayerWindow+BuildMethodException: Build location for buildTarget StandaloneWindows64is not valid.
at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.GetBuildPlayerOptions (BuildPlayerOptions defaultBuildPlayerOptions) [0x001cd] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:224
at UnityEditor.BuildPlayerWindow.CallBuildMethods (BuildOptions defaultBuildOptions) [0x0002e] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:78
UnityEditor.HostView:OnGUI()

Expected: If project is built for the first time, Build & run should behave the same way as in earlier versions

Comments (1)

  1. 9eb32160e086ccb44a3abd656afb9466?d=mm

    Gearme

    Aug 14, 2017 03:59

    Second. I get the same exception when trying to build new project (with a custom native plugin).

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.