Search Issue Tracker
Fixed in 2017.2.0f3
Votes
0
Found in
2017.1.0b1
Issue ID
899361
Regression
Yes
Build & run doesn't work if the project is built for the first time
Reproduction steps:
1. Create a new project
2. Press Build & run
3. Exception printed out:
UnityEditor.BuildPlayerWindow+BuildMethodException: Build location for buildTarget StandaloneWindows64is not valid.
at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.GetBuildPlayerOptions (BuildPlayerOptions defaultBuildPlayerOptions) [0x001cd] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:224
at UnityEditor.BuildPlayerWindow.CallBuildMethods (BuildOptions defaultBuildOptions) [0x0002e] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:78
UnityEditor.HostView:OnGUI()
Expected: If project is built for the first time, Build & run should behave the same way as in earlier versions
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SDF is not capitalized in the SDF Bake Tool "Settings Asset" property label
- “Client And Server” shown without spaces in Active Scenario window
- [Linux] Mouse cursor gets stuck at the edge of the screen when trying to pan in the Scene view
- Docked Multiplayer Play Mode window disappears when switching back to a saved Editor layout
- Audio files fail to be imported when the file path is 260 characters or longer
Gearme
Aug 14, 2017 03:59
Second. I get the same exception when trying to build new project (with a custom native plugin).