Search Issue Tracker
Fixed in 2017.2.0f3
Votes
0
Found in
2017.1.0b1
Issue ID
899361
Regression
Yes
Build & run doesn't work if the project is built for the first time
Reproduction steps:
1. Create a new project
2. Press Build & run
3. Exception printed out:
UnityEditor.BuildPlayerWindow+BuildMethodException: Build location for buildTarget StandaloneWindows64is not valid.
at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.GetBuildPlayerOptions (BuildPlayerOptions defaultBuildPlayerOptions) [0x001cd] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:224
at UnityEditor.BuildPlayerWindow.CallBuildMethods (BuildOptions defaultBuildOptions) [0x0002e] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:78
UnityEditor.HostView:OnGUI()
Expected: If project is built for the first time, Build & run should behave the same way as in earlier versions
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- Addressables Profiles and Analyze windows no minimum window size
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Gearme
Aug 14, 2017 03:59
Second. I get the same exception when trying to build new project (with a custom native plugin).