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Fixed

Fixed in 2022.2.10f1, 2023.1.0b7, 2023.2.0a4

Votes

0

Found in

2022.1.24f1

2022.2.1f1

2023.1.0a23

2023.2.0a3

Issue ID

UUM-26857

Regression

Yes

Spawned GameObject Position is not updated when RigidBody Interpolation is used

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Reproduction steps:

# Open the attached project “TestProject”
# Open “Assets/Scenes/Test.unity” scene
# Click the “Assets/Cube.prefab” asset
# Choose the "Interpolate" option on the associated RigidBody Component in the Inspector Window
# Enter Play Mode
# From the Hierarchy Window select the “Cube(Clone)” GameObject
# Observe the Position(x,y,z) values from the Transform Component in the Inspector's Window

Expected result: “Cube(Clone)” GameObject starting position is (10,10,10)
Actual result: “Cube(Clone)” GameObject starting position is (0,0,0)

Reproducible with: 2022.1.0a6, 2022.2.1f1, 2023.1.0a23, 2023.2.0a1
Not Reproducible with: 2020.3.43f1, 2021.3.16f1, 2022.1.0a5

Reproducible on: Intel macOS 13.0.1

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