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Fixed
Fixed in 2022.2.10f1, 2023.1.0b7, 2023.2.0a4
Votes
0
Found in
2022.1.24f1
2022.2.1f1
2023.1.0a23
2023.2.0a3
Issue ID
UUM-26857
Regression
Yes
Spawned GameObject Position is not updated when RigidBody Interpolation is used
Reproduction steps:
# Open the attached project “TestProject”
# Open “Assets/Scenes/Test.unity” scene
# Click the “Assets/Cube.prefab” asset
# Choose the "Interpolate" option on the associated RigidBody Component in the Inspector Window
# Enter Play Mode
# From the Hierarchy Window select the “Cube(Clone)” GameObject
# Observe the Position(x,y,z) values from the Transform Component in the Inspector's Window
Expected result: “Cube(Clone)” GameObject starting position is (10,10,10)
Actual result: “Cube(Clone)” GameObject starting position is (0,0,0)
Reproducible with: 2022.1.0a6, 2022.2.1f1, 2023.1.0a23, 2023.2.0a1
Not Reproducible with: 2020.3.43f1, 2021.3.16f1, 2022.1.0a5
Reproducible on: Intel macOS 13.0.1
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