Search Issue Tracker
Script compilation is not triggered when modifying Scripting Define Symb...
Reproduction steps:1. Open the “TestScriptingDefine“ project2. Open “Project Settings” and make sure “Scripting Define Symbols” cont... Read more
[XR] Silent Crash when entering Play mode
Reproduction steps:1. Open the attached project “BugRepro”2. Enter Play mode Expected result: Editor doesn’t crashActual result: Edi... Read more
[WebGL] Video is not playing when starting it on iOS devices
How to reproduce:1. Open the attached “TestWebGLiOS.zip” project2. In the Build Settings choose “WebGL” platform and build the proje... Read more
Search: Console displays "Failed to save search query at Assets/ .a...
Steps to reproduce: Create a 2D project Add any 2D game object for example "Capsule" Go to "Window" menu and select "Search" ->"N... Read more
[2D] Sprite is not being masked when using SpriteShape
Steps to reproduce:1. Open the “SpriteShapeMask” project2. Open the “SampleScene” scene3. Observe the Scene view Expected result: “S... Read more
Animation Rigging Overlay is showing the same tooltip with an offset for...
Steps to reproduce:1. Open any Unity project and import the Animation Rigging package2. Create a new GameObject3. Add a Rig Builder ... Read more
Search: Unity Search documentation link opens wrong version documentation
Steps to reproduce: Create new project Go to "Window" menu item, select "Search", select "New Window" Click on the help icon (little... Read more
Canvas Override Sorting breaks sorting order when it is disabled and ena...
Reproduction steps:1. Open the attached “bug-report.zip“ project2. Open “SampleScene” scene3. Enable Override Sorting in “CanvasOver... Read more
No MipMaps are created when using "UnityWebRequestTexture.GetTexture"
Reproduction steps:1. Open project “MipRepro”2. Open scene “SampleScene”3. Enter Play Mode Expected result: the loaded texture has m... Read more
A WebGL build with complex shaders has a performance drop when tapping t...
How to reproduce:1. Open the attached “SlowdownPackage.unitypackage”2. File → Build Settings and change Platform to WebGL and check ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- RenderTexture content from 'Depth Only' camera is not rendered correctly on UI RawImage when Multithreaded Rendering is enabled on specific MediaTek devices.
- Weight Brush Overlay text is clipped in Sprite Editor
- GameObject Transform scale values reset to their previously saved values when proportions are constrained and certain decimal values are entered in the Inspector
- Asset thumbnails in the Project window stay white when a referenced texture file is deleted and restored
- Crash on PersistentManager::ReadObjectThreaded when calling AssetDatabase.ForceReserializeAssets() multiple times in a row