Search Issue Tracker
Fixed
Fixed in 2021.3.26f1, 2022.2.14f1
Votes
1
Found in
2020.3.44f1
2021.3.19f1
2022.2.8f1
Issue ID
UUM-26584
Regression
Yes
[2D] Sprite is not being masked when using SpriteShape
Steps to reproduce:
1. Open the “SpriteShapeMask” project
2. Open the “SampleScene” scene
3. Observe the Scene view
Expected result: “SpriteShape” GameObject masks “TestObject” GameObject
Actual result: “SpriteShape” GameObject doesn’t mask as intended
Reproducible with: 2020.3.44f1, 2021.3.6f1, 2022.2.0a1, 2022.2.0a18, 2022.2.0b8, 2022.2.5f1
Not reproducible with: 2021.3.17f1, 2022.1.0a16, 2022.2.0b7, 2023.1.0b2
Fixed in: 2021.3.7f1, 2022.2.0b1, 2023.1.0a1, 2023.2.0a1
Reproduced on: macOS Monterey 12.2 (Intel)
Notes:
- Reproducible versions have errors with the “MaskShader” shader
- Sprite doesn’t render in a build with reproducible versions
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on CollectAllSceneManagerAndObjectIDs when opening a specific Scene
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
- SetComponentEnabled uses class instead of struct when constraining Enableable Component type
- [iOS] Application.deepLinkActivated does not get invoked while app is running when UIApplicationSceneManifest is added in Info.plist
Add comment