Search Issue Tracker
Fixed
Fixed in 2021.3.26f1, 2022.2.14f1
Votes
1
Found in
2020.3.44f1
2021.3.19f1
2022.2.8f1
Issue ID
UUM-26584
Regression
Yes
[2D] Sprite is not being masked when using SpriteShape
Steps to reproduce:
1. Open the “SpriteShapeMask” project
2. Open the “SampleScene” scene
3. Observe the Scene view
Expected result: “SpriteShape” GameObject masks “TestObject” GameObject
Actual result: “SpriteShape” GameObject doesn’t mask as intended
Reproducible with: 2020.3.44f1, 2021.3.6f1, 2022.2.0a1, 2022.2.0a18, 2022.2.0b8, 2022.2.5f1
Not reproducible with: 2021.3.17f1, 2022.1.0a16, 2022.2.0b7, 2023.1.0b2
Fixed in: 2021.3.7f1, 2022.2.0b1, 2023.1.0a1, 2023.2.0a1
Reproduced on: macOS Monterey 12.2 (Intel)
Notes:
- Reproducible versions have errors with the “MaskShader” shader
- Sprite doesn’t render in a build with reproducible versions
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [HDRP] Assertion printed when Maximum Reflection Probe count is higher than 64 due to k_MaxCubeReflectionsOnScreen when Raytracing is enabled
- Seams are visible on the Water System when multiple tiles are used and their Surface type is set to River
- Matching Game View creates unsaved changes even though nothing to save
- AudioClips do not have path or GUID in Build Report and incorrect size is reported
- The rendered color of the preset differs from the preview color when adding a new swatch in the HDR Color Picker
Add comment