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[SinglePassStereo | Oculus] Occlusion mesh artifacts
[SinglePassStereo] occlusion mesh artifacts 2. How we can reproduce it using the example you attached1) Setup Oculus CV1 and Oculus ... Read more
[UI] Incorrect Preferred Height for Text component if pivot X is set to 0
Reproduction steps:1. Open the attached project2. Select the text GameObject in the hierarchy3. Set it's Pivot to 0 on the X axis4. ... Read more
TextureImporter removes the white Alpha channel
Steps to reproduce:1. Open the attached project (Unity5_BugReport_TextureImporter_RemovesAlphaChannel.zip)2 Select Assets/Texture.tg... Read more
[CanvasGroup] Selectable is still interactable if it's moved to be non-d...
Steps to reproduce: 1. Open attached project2. Open scene "Main" and run it3. Notice console: first "True" is printed when button is... Read more
Building default UnityScript in MonoDevelop fails
Building default UnityScript in MonoDevelop fails 1. What happenedCreated new JavaScript from Editor and opened it in MonoDevelop. T... Read more
[Metal] iOS and OSX Metal builds are crashing on startup in SetTextureNa...
Steps to reproduce: 1. Create new project2. Switch to iOS3. Set 'Metal' as main graphics API4. Build the project and run on any devi... Read more
If SS - Overlay Canvas had target display set to other than first then s...
Steps to reproduce: 1. Open attached project "850240.zip"2. Open scene "test"3. In game view, set display to "Display 2"4. Run scene... Read more
Prefab breaks when it's instance is applied with deleted script
Steps to reproduce:1. download and open "repro.zip"2. open "new" scene3. delete "script" in assets folder4. press apply on "cobe" in... Read more
"FSBTool64.exe has stopped working" when importing "Sewerstrubsiii.ogg" ...
"FSBTool64.exe has stopped working" when importing "Sewerstrubsiii.ogg" from "Top Down 2D RPG Kit" from the Asset Store 1. Create a ... Read more
[iOS] Crash when GUI Button calls method which Debug.Log() null string. ...
Reproduction Steps:1. Open Project2. Build and deploy to iOS device3. Press UI button4. Notice that error is thrown5. Press GUI Butt... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used