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0
votes
Not Reproducible

Memory is continuously allocated when running a build with 'V Sync Count...

Deployment Management

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Oct 19, 2015

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Version/s: 5.3.0b2

Steps to reproduce: 1. Open the attached project 2. Build and run the only scene in the project 3. When running, open 'Task Manager... Read more

0
votes
Fixed

Crash in ForwardShaderRenderLoop::PerformRendering when switching to 'Cl...

Global Illumination

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Oct 19, 2015

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Version/s: 5.3.0b3

Steps to reproduce: 1. Open attached project 2. Open 'scene1' 3. Bake lightmaps 4. Open scene view window, select 'Clustering' in t... Read more

0
votes
Fixed

[MultisceneEditing] Opening project with 2 or more scenes loaded prints ...

Assets Management

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Oct 18, 2015

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Version/s: 5.3.0b3

How to reproduce: 1. Create a new project 2. Create two or more scenes 3. Load them into hierarchy 4. Reopen the project => Notice e... Read more

7
votes
Postponed

UI Text disappears on editor focus change due to editor DLL

UI

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Oct 18, 2015

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Version/s: 5.3.0b3

How to reproduce: 1. Open provided example project 2. Open Assets/TestScene.unity 3. Double-click "HUD" game object to bring it into... Read more

0
votes
Fixed

event UnityAction with SyncEvent returns UNetWeaver error

Networking

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Oct 18, 2015

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Version/s: 5.2.1p3

Steps to reproduce: 1) open the project 2) check console for error - project contains single C# script [SyncEvent] event UnityActio... Read more

0
votes
By Design

LoadLevelAdditiveAsync loading finishes on quit in editor

Asset Loading

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Oct 18, 2015

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Version/s: 5.2.1p3

Steps to reproduce: 1. open the project 2. play 'FirstScene' 3. click play again(to stop) check console for message indicating tha... Read more

21
votes
Fixed

[UNET] SyncListStruct class file with certain names is not synced with c...

Networking

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Oct 18, 2015

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Version/s: 5.2.1p4

Steps to reproduce: 1) Download attached "Repro.zip" 2) Open the scene and build the project 3) Host from build, Client from editor ... Read more

5
votes
Fixed

Prefabs will not save inspector data changes if manipulated by editor sc...

Asset and Scene Management

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Oct 18, 2015

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Version/s: 5.2.1p3

Steps to reproduce: 1. Open Project. 2. Open scene "Test Scene" 3. Click on the gameObject "Cube Prefab" in the Hierarchy. 4. Press ... Read more

0
votes
By Design

[VSTU] Visual Studio debugger shows a wrong value of a watched Int32 var...

CodeEditors

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Oct 17, 2015

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Version/s: 5.3.0b3

Steps to reproduce: 1. Open attached project 2. Open Assets/Scene.unity 3. Open Assets/Script/TestCode.cs with Visual Studio 4. Put... Read more

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