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Memory is continuously allocated when running a build with 'V Sync Count...
Steps to reproduce: 1. Open the attached project 2. Build and run the only scene in the project 3. When running, open 'Task Manager... Read more
Crash in ForwardShaderRenderLoop::PerformRendering when switching to 'Cl...
Steps to reproduce: 1. Open attached project 2. Open 'scene1' 3. Bake lightmaps 4. Open scene view window, select 'Clustering' in t... Read more
[MultisceneEditing] Opening project with 2 or more scenes loaded prints ...
How to reproduce: 1. Create a new project 2. Create two or more scenes 3. Load them into hierarchy 4. Reopen the project => Notice e... Read more
UI Text disappears on editor focus change due to editor DLL
How to reproduce: 1. Open provided example project 2. Open Assets/TestScene.unity 3. Double-click "HUD" game object to bring it into... Read more
event UnityAction with SyncEvent returns UNetWeaver error
Steps to reproduce: 1) open the project 2) check console for error - project contains single C# script [SyncEvent] event UnityActio... Read more
LoadLevelAdditiveAsync loading finishes on quit in editor
Steps to reproduce: 1. open the project 2. play 'FirstScene' 3. click play again(to stop) check console for message indicating tha... Read more
[UNET] SyncListStruct class file with certain names is not synced with c...
Steps to reproduce: 1) Download attached "Repro.zip" 2) Open the scene and build the project 3) Host from build, Client from editor ... Read more
Prefabs will not save inspector data changes if manipulated by editor sc...
Steps to reproduce: 1. Open Project. 2. Open scene "Test Scene" 3. Click on the gameObject "Cube Prefab" in the Hierarchy. 4. Press ... Read more
[VSTU] Visual Studio debugger shows a wrong value of a watched Int32 var...
Steps to reproduce: 1. Open attached project 2. Open Assets/Scene.unity 3. Open Assets/Script/TestCode.cs with Visual Studio 4. Put... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Render Graph Execution error” errors are thrown when custom Renderer Feature enabled and Scene View is focused
- Terrain has tint from the directional light source when a normal map is enabled on iOS and Android Platforms
- [HDRP] Custom pass before post process
- [2D] Generate Outline will turn sprites a solid black
- Floating Editor Windows can become completely inaccessible when disconnecting monitor on multi-monitor setup