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0
votes
By Design

When scaling camera view which was created by using "Handles.DrawCamera"...

Camera

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Sep 22, 2016

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Version/s: 5.5.0b4

Steps to reproduce:1. Open attached project2. Go to Window -> Test Window3. Start play mode4. Select "Main Camera" gameObject in ... Read more

0
votes
Fixed

Reimporting .dds file causes crash

Asset and Scene Management

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Sep 22, 2016

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Version/s: 5.3.4f1

Repro steps:1. Open "SkyBox.zip" project2. Reimport assets Actual: Unity crashes when .dds is reimportedExpected: Unity should not c... Read more

0
votes
Duplicate

ButtonAction.ButtonPressed in Event Trigger (Script) is not triggered wi...

UI

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Sep 22, 2016

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Version/s: 5.5.0b4

Steps to reproduce:1. Open User's attached project "Example"2. Press play3. In Game tab press on green circle Expected behavior: But... Read more

1
votes
Fixed

[iOS] Input.touchPressureSupported returns 'false' on Force Touch enable...

iOS

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Sep 22, 2016

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Version/s: 5.4.0p1

Input.touchPressureSupported returns 'false' on Force Touch enabled devices the first time an app is launched. Launching the app for... Read more

2
votes
Fixed

SplashScreen.isFinished never returns true

Graphics - General

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Sep 22, 2016

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Version/s: 5.5.0b4

SplashScreen.isFinished never returns 'true' when the splash screen is enabled in the Player Settings. Steps to reproduce:1) Open th... Read more

0
votes
Fixed

DownloadHandlerAssetBundle.isDone is never set to true

Networking

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Sep 22, 2016

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Version/s: 5.4.1p1

To reproduce:1. Open attached project2. Play the scene "Main"3. Press the button "HANDLER_ISDONE"Notice that the console prints that... Read more

2
votes
Fixed

[DX11][Linear][Canvas] View is darker when build is running in non-nativ...

DirectX

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Sep 21, 2016

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Version/s: 5.4.1p1

Steps to reproduce: 1. Open attached project2. Open scene "Test"3. Build and run it in no-native fullscreen4. Notice that view is da... Read more

0
votes
Not Reproducible

VR, occlusion and real time lights

XR SDK

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Sep 21, 2016

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Version/s: 5.4.0f3

A scene with realtime light, bake occlusion and then run the scene. At certain angles the light is disabled for the SteamVR camera. ... Read more

0
votes
Fixed

[OpenVR] app built and run with d3d12 crashes on start

VR

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Sep 21, 2016

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Version/s: 5.5.0b5

standalone players that use OpenVR and D3D12 settings crash when launched. Here's a call stack I grabbed: > d3d12Test_debug.exe!O... Read more

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