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[iOS] Crash on presentRenderbuffer:GL_RENDERBUFFER in PresentGles when l...
To Reproduce: 1. Build and deploy the project attached to the comment to an iPhone 6S. 2. Press the home button and reopen the app... Read more
Materials using UI shaders are only visible on UI elements
Steps to reproduce: 1. Open attached project using 5.3.0b1 2. Open scene "Scene0" 3. Expected result - cube has texture 4. Open at... Read more
Animation does not begin playing when Animator component is enabled at r...
How to reproduce: 1. Open the attached project 2. Open and Play Scene1 scene 3. Click on "Enable animation" button (it will enable a... Read more
Multiple undo operation made to instance of multiobject prefab crashes u...
Steps to reproduce: 1. Create new project 2. Create new scene 3. Create "Cube" 4. Drag "Cube" to project tab to create a prefab 5. ... Read more
Animator.speed is squared when calling Animator.Update
Steps to reproduce: 1. Open attached project 2. Open scene "Mecanim_Update_Test_Scene" 3. Investigate "Constructor_Enabled" and "Co... Read more
The editor crashes when entering play mode
Editor crash. It seems like the issue occurs during some sort of garbage collection that occurs when starting play mode. Read more
Type.GetMethod() asserts for methods with default float parameter when S...
There's an assert in il2cpp::vm::Parameter::GetDefaultParameterValueObject that fails in this particular case. Attaching repro project. Read more
AnimatePhysics update mode is very slow in 5.2 and 5.3 compared to 5.1
How to reproduce: 1. Open the attached project 2. Open Profiler (Window->Profiler) 3. Open and Play Test scene (it will instantiate ... Read more
AssetBundle::GetPathRange function is slow
AssetBundle::GetPathRange function is slow. Read more
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