Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.3.0b1
Issue ID
737582
Regression
Yes
Animator.speed is squared when calling Animator.Update
Steps to reproduce:
1. Open attached project
2. Open scene "Mecanim_Update_Test_Scene"
3. Investigate "Constructor_Enabled" and "Contructor_Disabled" game objects in hierarchy
4. Notice that "Constructor_Disabled" has Animator but it's disabled. Also, both of these objects have Animator.speed set to 0.3
5. Run scene and notice that animation of object with disabled Animator plays much slower
6. Stop scene, set "Anim speed" of both objects to 1
7. Run scene and notice that now animation plays with the same speed
8. Stop scene again, set "Anim speed" of both objects to 2
9. Run scene and notice that this time animation of object with disabled Animator plays faster compared to other object
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Incorrect color values are saved for Swatches when using HDR Color Picker
- Editor crashes when adding/removing a UI Document Style Sheet while in Play mode
- Scene and Game views turn black when all light sources are disabled
- Memory spike after activating Freeform Light2Ds
- Line Renderer Component elements do not fit in the Inspector window when minimising Inspector window is minimised
Add comment