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ProceduralMaterial.isCachedDataAvailable returns true, but material is l...
"Do nothing and Cache" option should generate the material and cache the data, then that data can be reloaded. This does not work. S... Read more
Opening menus with Alt+button (e.g W for window) during play mode locks ...
Steps to reproduce:1. Download and open the attached project2. Open scene "ThirdPerson"3. Press play4. Press Alt+W Expected result: ... Read more
[WSA][UWP] "Cannot resolve destination host" when using UnityWebRequest ...
Steps to reproduce:1. Open attached project2. Build "bugscene" for WSA Universal 10 SDK3. Turn on internet connection on Windows Pho... Read more
[Animation]: Using Resourses.UnloadUnusedAssets with Animators and re-en...
To reproduce:1) Open attached project2) Open 'mydemo' scene3) Play it It crashes Reproduced in 5.4.0f1, 5.4.1p3, 5.5.0f3Can't be tes... Read more
Asset bundle includes another bundle instead of a reference
How to reproduce:1. Open user's attached project2. In editor, go 'Assets > Build Asset Bundles'3. Go to 'Project/Assets/Streaming... Read more
When vSync is off, and Maximize on Play is on, Gfx.WaitForPresent makes ...
To reproduce:1. Open project "Hydroform Water".2. Go to Edit -> Project Settings -> Quality. And set "V Sync Count" to "Don't ... Read more
Search by Type menu doesn't respond to keyboard input
Steps to reproduce:1. Create a New Project2. Open Project Tab3. Click on Search by Type icon (next to Search Text Input field)4. Try... Read more
Android gradle build fails when including .jar with AndroidManifest.xml ...
How to reproduce:1. Open the attached project2. Open Build Settings and select Android platform3. Select "Gradle" as the build syste... Read more
Error message duplicates on Android when build fails
How to reproduce:1. Open the attached project "GradleAndroidRes.zip"2. Open Build Settings and select Android platform3. Select "Gra... Read more
[Video Player] Muting Game View does not mute video audio
Reproduction Steps:1. Open project2. Mute Game View3. Play scene4. Notice that sounds are not muted Reproduced on version: Unity 5.6... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used