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1
votes
Fixed

RectTranfrom values of prefab with Canvas are lost after instantiation

UI

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Oct 14, 2015

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Version/s:

How to reproduce: 1. Open the attached project 2. Open and play test scene (it has Test.cs script on Canvas GO which load and instan... Read more

0
votes
Fixed

[Android/IL2CPP] Shared library on IL2CPP-built apk does not load and ca...

Android

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Oct 14, 2015

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Version/s: 5.2.1p3

To reproduce: 1) Open attached project and scene in it 2) Build it with IL2CPP on Android 3) Run it Expected: Screen shows 5 in lef... Read more

0
votes
Fixed

[CGBatch] Writing to o.Occlusion in Custom shader has no effect

Shaders

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Oct 14, 2015

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Version/s: 5.2.1p3

Steps to reproduce: 1. Download and open attached project "OcclusionShader.zip" 2. Open scene "OcclusionBug" 3. There are two object... Read more

1
votes
Fixed

Shader renders black using Metal on iOS device

Shaders

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Oct 14, 2015

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Version/s: 5.2.1p4

Shader renders black using Metal on iOS device Read more

2
votes
Fixed

[Perf] GISceneManager.Update taking ~90% processor time on scene start

Global Illumination

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Oct 14, 2015

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Version/s: 5.2.1p3

Reproduction steps: 1. Open the project "repro.zip" 2. Open the profiler, and turn on "editor profiling" 3. Open the scene "_8Artois... Read more

5
votes
Postponed

5.2/5.3 CPU usage is doubled when instantiating UI prefabs compared to 5...

UI

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Oct 14, 2015

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Version/s: 5.2.1p3

Reproduction steps: 1. Open attached project 2. Open the profiler window 3. Open and play the "Untitled" scene 4. Click the button "... Read more

1
votes
Postponed

[GLLEGACY] Low-level native plugin example doesn’t work on OS X editor

OpenGL

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Oct 14, 2015

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Version/s: 5.2.1p3

The example of a low-level native plugin, which is available on the manual page, doesn’t run properly on the OS X editor. http://d... Read more

1
votes
Fixed

SyncListBool callback is removed when a scene changes

Networking

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Oct 14, 2015

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Version/s: 5.2.1p3

Steps to reproduce: 1) open the project 2) build and run as a host 3) connect with editor as a client 4) click ready on both instan... Read more

1
votes
By Design

[iOS] Compressed splash screens are much larger with 5.x than 4.6.x

iOS

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Oct 14, 2015

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Version/s: 5.2.1p3

To Reproduce: 1. Just build the attached project in Unity and the build an app in Xcode. 2. Observe that all splash screens are muc... Read more

0
votes
Postponed