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RectTranfrom values of prefab with Canvas are lost after instantiation
How to reproduce: 1. Open the attached project 2. Open and play test scene (it has Test.cs script on Canvas GO which load and instan... Read more
[Android/IL2CPP] Shared library on IL2CPP-built apk does not load and ca...
To reproduce: 1) Open attached project and scene in it 2) Build it with IL2CPP on Android 3) Run it Expected: Screen shows 5 in lef... Read more
[CGBatch] Writing to o.Occlusion in Custom shader has no effect
Steps to reproduce: 1. Download and open attached project "OcclusionShader.zip" 2. Open scene "OcclusionBug" 3. There are two object... Read more
Shader renders black using Metal on iOS device
Shader renders black using Metal on iOS device Read more
[Perf] GISceneManager.Update taking ~90% processor time on scene start
Reproduction steps: 1. Open the project "repro.zip" 2. Open the profiler, and turn on "editor profiling" 3. Open the scene "_8Artois... Read more
5.2/5.3 CPU usage is doubled when instantiating UI prefabs compared to 5...
Reproduction steps: 1. Open attached project 2. Open the profiler window 3. Open and play the "Untitled" scene 4. Click the button "... Read more
[GLLEGACY] Low-level native plugin example doesn’t work on OS X editor
The example of a low-level native plugin, which is available on the manual page, doesn’t run properly on the OS X editor. http://d... Read more
SyncListBool callback is removed when a scene changes
Steps to reproduce: 1) open the project 2) build and run as a host 3) connect with editor as a client 4) click ready on both instan... Read more
[iOS] Compressed splash screens are much larger with 5.x than 4.6.x
To Reproduce: 1. Just build the attached project in Unity and the build an app in Xcode. 2. Observe that all splash screens are muc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Visible light glares appear on GameObjects when a Volumetric Clouds effect is added to the Sky and Fog Volume
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- "InvalidOperationException: Precision mismatch" error is thrown in the Console when multiplying two "Half" precision values in a Multiply Node with "Single" precision in Shader Graph