Search Issue Tracker
Fixed in 5.4.0
Votes
1
Found in
5.2.1p3
Issue ID
736052
Regression
No
SyncListBool callback is removed when a scene changes
Steps to reproduce:
1) open the project
2) build and run as a host
3) connect with editor as a client
4) click ready on both instances of unity to advance into next scene
- observe console for null reference error
code line: Debug.Log(testBool.Callback.Method.Name);
note: works as intended on host
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on CheckDeviceStatus when converting materials from built-in to URP and using DX12
- Higher CPU frame time on Android devices with Cortex-A510 efficiency cores (vs Cortex-A55)
- Alt+click on List header does not recursively toggle child foldouts when items use a UI Toolkit CustomPropertyDrawer
- Hub Window is closed when closing Unity AI Window via the OS Window Close Button on Windows
- Artifacts are rendered in UITK when using Font Assets and using negative outlines
Add comment