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Fixed in 5.4.0

Votes

1

Found in

5.2.1p3

Issue ID

736052

Regression

No

SyncListBool callback is removed when a scene changes

Networking

-

Steps to reproduce:

1) open the project
2) build and run as a host
3) connect with editor as a client
4) click ready on both instances of unity to advance into next scene

- observe console for null reference error

code line: Debug.Log(testBool.Callback.Method.Name);

note: works as intended on host

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