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Large memory allocations on canvas when running on Android devices
Canvas.SendWillRenderCanvases() takes a lot of memory on Android phones. Read more
[LegacyShaders, Deferred] Legacy Shaders/Specular is incorrect after 5.2
Repro steps: 1) Open the project and test scene 2) Notice that the object is much brighter 3) Repeat these steps in 5.1 and notice t... Read more
On iOS7 using dictation crashes app
To reproduce: 1) Download and open attached project 2) Build and run for iOS 3) Tap input field 4) Press the dictation button 5) No... Read more
[Audio] Yielding .mp3 file through WWW.audioClip freezes the main thread
Steps to reproduce: 1. Open the attached project 2. Build and run the project for Android or iOS device 3. Click the button in the ... Read more
[Windows][Build] Changing resolution through script stretches the screen
Repro steps: 1) Open the project and script PositionAtMouse.cs in editor 2) Change line 25 to: Screen.SetResolution(resolution.width... Read more
[culling] Wrong culling of some particle objects
1. Open attached "CANDLE3" project 2. Open "repro" scene in assets folder 3. In hierarchy tab, click on "FX" and then double click o... Read more
[iOS] Append not working after the launch screen changes
To Reproduce: 1. Build attached (or any other project probably). 2. Build again with Append. 3. You'll get this error: ArgumentExc... Read more
[iOS] Portrait splash displayed incorrectly on iPads running iOS8/9
[iOS] Portrait splash displayed incorrectly on iPads running iOS8/9 There is no way to select different Portrait/Landscape Launch s... Read more
[iOS] Native windows can't be opened after app is moved to background
To Reproduce: 1. Build and deploy the attached project. (nativeDialogTest.zip) 2. Click 'Show Default Store Product View' (might be... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Mobile] Developer Console does not appear when an error is thrown
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- NullReferenceException is thrown when changing the Inspector preview selection