Search Issue Tracker
Fixed in 2018.2.X
Votes
9
Found in
5.4.0f3
Issue ID
840052
Regression
No
[Chrome] The cursor movement (while using the scroll wheel) in WebGL project gives extremely different values
Reproduction steps:
1. Open the attached project;
2. Open the scene TestScene;
3. Build like WebGL project;
4. Open the project in Chrome browser (important);
5. Press āPā to hide the mouse cursor;
6. Move the mouse a very short distance;
7. Use the scroll wheel a lot (backwards or forwards) while moving the mouse;
Actual result: sometimes the values of x and y axis are so much bigger than it should be by moving the mouse a very short distance.
Expected result: the values of x and y axis should accord the moving of the mouse.
This bug shows up just in Chrome browser. In Mozilla Firefox the project works properly.
Reproduced with: 5.2.3p3, 5.3.6f1, 5.4.0f3, 5.5.f03, 5.6.0b2
Note: sometimes the bug reproduces after the long time of moving the mouse cursor. It is important to follow all the reproduction steps because otherwise the issue does not reproduce.
Reproduced with Chrome Canary (Version 57.0.2983.0) and Chrome (Version 55.0.2883.87) browsers.
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Addressables content build fails but the Player build is successful when building a development build
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Hodgson_SDAS
Feb 03, 2017 16:32
Duplicate of https://issuetracker.unity3d.com/issues/chrome-plus-edge-camera-gets-moved-by-scroll-wheel-input