Search Issue Tracker
Fixed in 5.4.4
Votes
1
Found in
5.4.1f1
Issue ID
840009
Regression
Yes
Error produced by failed connection to cache server causes batch mode build to fail
Steps to reproduce:
1. Create new project, enable cache server and enter ip of non-existing server
2. Re-open project to make sure that error is printed in console
3. Extract BuildCanceled.zip and in root project directory there is test.bat
4. Open it and set path to 5.4.1p4 editor
5. Run bat and in produced log notice that build was canceled due to 3 errors
Reproduced with: 5.4.0b25, 5.4.1p4
Not reproducible: 5.3.6p7, 5.5.0b7 (note, build fails first time the project is being opened after previously being opened by 5.4)
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Polyspatial Material swap set animations are not firing when used in Play Mode and Players
- Incomplete shortcuts are displayed in the "Set" dropdown in Visual Effects Graph VFX Control subwindow
- Version change sub-window closes automatically when "Add Modules" subwindow is closed
- RenderTexture content from 'Depth Only' camera is not rendered correctly on UI RawImage when Multithreaded Rendering is enabled on specific MediaTek devices.
- Weight Brush Overlay text is clipped in Sprite Editor
rmkd
Oct 18, 2016 16:44
I am experiencing this with 5.5.0b7. The only response visible in the console is: Killed 9