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[SurfaceShader] LightToTangent space optimization got lost in 5.0, GPU r...
How to reproduce: 1. Open attached project in 4.6 2. Build to iOS and run - Note the frame time in the FPS debug window in Xcode 3... Read more
[WheelCollider] IgnoreCollision doesn't work on WheelCollider
Steps to reproduce: 1. Open attached project 2. Open scene "testScene" 3. Run it and notice error in console, that both of the coll... Read more
[iOS] GLES3 is causing distortion on moving meshes to appear on iOS7
On 4.6 Auto graphics backend reverts to GLES3 on iOS7 when Metal is not available, maybe we should just disable it on pre iOS8 devic... Read more
Using a finalcolor function with a surface shader, SurfaceOutput normal ...
How to reproduce: 1. Open attached project 2. Open scene Test Scene.unity - Note how the cube on the left is weirdly coloured in R... Read more
[Raycast] MeshCollider.Raycast ignores a part of the mesh
Repro steps: 1) Open the project and import the RaycastBugUV.unitypackage 2) Add a Mesh Collider to the plane object 3) Select the p... Read more
[Sprites] Spite.Create() takes more time if rect is 33x33 compared to 31x31
Reproduction steps: 1. Open attached project 2. Open "TestScene" scene 3. Open test.cs and uncomment "areaOfSliceInTextureToDraw = n... Read more
[IL2CPP] Stack trace doesn't show script names and line number
1. Open attached project "repro_722931" 2. Build to iOS with IL2CPP and Script Debugging enabled 3. ArgumentException will be thrown... Read more
[IL2CPP] Player crashes while accessing il2cpp metadata from multiple th...
- Make an iOS build - Launch in Xcode (tested with 6.4) with default settings (Debug configuration) - Observe EXC_BAD_ACCESS (may re... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- [URP][NRP] RenderPass, BeginSubPass, and EndRenderPass errors are thrown when Native RenderPass is enabled
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