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0
votes
Won't Fix

[SurfaceShader] LightToTangent space optimization got lost in 5.0, GPU r...

Shaders

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Aug 27, 2015

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Version/s: 5.2.0f2

How to reproduce: 1. Open attached project in 4.6 2. Build to iOS and run - Note the frame time in the FPS debug window in Xcode 3... Read more

2
votes
Fixed

[WheelCollider] IgnoreCollision doesn't work on WheelCollider

Physics

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Aug 27, 2015

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Version/s: 5.1.2f1

Steps to reproduce: 1. Open attached project 2. Open scene "testScene" 3. Run it and notice error in console, that both of the coll... Read more

0
votes
Fixed

[iOS] GLES3 is causing distortion on moving meshes to appear on iOS7

iOS

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Aug 27, 2015

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Version/s: 4.6.7p3

On 4.6 Auto graphics backend reverts to GLES3 on iOS7 when Metal is not available, maybe we should just disable it on pre iOS8 devic... Read more

0
votes
Won't Fix

Using a finalcolor function with a surface shader, SurfaceOutput normal ...

Shaders

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Aug 27, 2015

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Version/s: 5.1.2p3

How to reproduce: 1. Open attached project 2. Open scene Test Scene.unity - Note how the cube on the left is weirdly coloured in R... Read more

0
votes
Fixed

[Raycast] MeshCollider.Raycast ignores a part of the mesh

Physics

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Aug 27, 2015

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Version/s: 5.2.0b5

Repro steps: 1) Open the project and import the RaycastBugUV.unitypackage 2) Add a Mesh Collider to the plane object 3) Select the p... Read more

0
votes
By Design

[Sprites] Spite.Create() takes more time if rect is 33x33 compared to 31x31

2D

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Aug 27, 2015

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Version/s: 5.1.3f1

Reproduction steps: 1. Open attached project 2. Open "TestScene" scene 3. Open test.cs and uncomment "areaOfSliceInTextureToDraw = n... Read more

12
votes
Postponed

[IL2CPP] Stack trace doesn't show script names and line number

IL2CPP

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Aug 27, 2015

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Version/s: 5.1.1f1

1. Open attached project "repro_722931" 2. Build to iOS with IL2CPP and Script Debugging enabled 3. ArgumentException will be thrown... Read more

0
votes
Fixed

[IL2CPP] Player crashes while accessing il2cpp metadata from multiple th...

IL2CPP

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Aug 27, 2015

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Version/s: 4.6.8f1

- Make an iOS build - Launch in Xcode (tested with 6.4) with default settings (Debug configuration) - Observe EXC_BAD_ACCESS (may re... Read more

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