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[Shaders]Vertex-colors get broken in builds if Optimize Mesh Data is ena...
To reproduce: 1) Open attached project 2) Open "Scenes/CombatScene" 3) Make sure that "Optimize Mesh Data" in player settings is ena... Read more
[iOS] Hindi characters are not displayed
To Reproduce: 1. Deploy the attached project to iOS. 2. Observe that question marks are displayed instead of Hindi characters on th... Read more
[SceneView] Clustering view stays until rebake if the scene is switched
To reproduce: 1. Open attached project 2. Open scene 1 3. Bake lightmaps 4. Check Clustering view 5. Open scene 2 6. Notice that Clu... Read more
InputField cursor position at the beginning of text if field contains text
If you tap on an uGUI InputField component which already has text in it the cursor will blink in the beginning of the text instead o... Read more
Newly controlled scenes will have point light instead of directional eve...
To repro: 1. Create new 2D project 2. Go to Edit > Project settings > Editor 3. Change project to 3D 4. Create new scene 5. Notice d... Read more
FBX Rotation issues
FBX Rotation issues with generated FBX files Read more
Crash maximizing tabs
To reproduce: 1. Open editor 2. Maximize scene tab 3. Editor crashes Read more
[MSE::Delete] Trying to load a scene which was deleted throws exception,...
[MSE::Delete] Trying to load a scene which was deleted throws exception, should show pop-up "cannot load deleted scene Steps to rep... Read more
[MSE::Save] Deleting a scene from assets and saving it back from Hierarc...
[MSE::Save] Deleting a scene from assets and saving it back from Hierarchy throws exception Steps to repro: 1. Open the attached pr... Read more
SyncVars and ClientRpc calls don't work when scripts are in DLLs
How to reproduce: 1. Open attached project 2. Build to Standalone and open two standalone builds 3. In one press the H key - This ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System