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0
votes
By Design

Only the latest imported Asset's path is recorded when multiple Assets a...

Asset - Database

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Nov 19, 2020

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Version/s: 2020.1.0b16, 2020.1.13f1, 2020.2, 2021.1

How to reproduce: 1. Open the user's attached "MinimumSampleProject" project 2. Import both attached Material Assets (Assets->Import... Read more

0
votes
By Design

[Other] The AssetBundle of AnimationClip contains redundant data

Animation

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Nov 25, 2020

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Version/s: 2019.4, 2019.4.12f1, 2021.1

Reproduction steps: 1. Open attached project "New Unity Project.zip" 2. In Editor menu, select Builds -> Build Asset Bundles 3. Use ... Read more

0
votes
Fixed

Wrong scaling in shadow mask scene view mode

Progressive Lightmapper

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Nov 26, 2020

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Version/s: 2020.1.0a19

How to reproduce 1) Open gfx tests project https://ono.unity3d.com/test-data/gfx-tests 2) Open scene /857-BakedLighting_LightModes_S... Read more

0
votes
Duplicate

[Entities] Stable Type Hash conflict when Terrain Tools Package is insta...

Package: Entity Component System (ECS)

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Nov 10, 2020

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Version/s: 0.16.0-preview.21

Reproduction steps: 1. Create a new empty Project 2. Install Entitites Package (Git URL "com.unity.entities") 3. Install Terrain Too... Read more

3
votes
Fixed

Toggling from "Center" To "Pivot" button icon gets distorted when the UI...

Scene/Game View

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Nov 21, 2020

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Version/s: 2021.1.0a1, 2021.1.0a6

Reproduction steps: 1. Open the attached project "Tool Handle Position.zip" 2. In the Toolbar toggle "Toggle Tool Handle Position" f... Read more

1
votes
Not Reproducible

[Performance] Animation Preview causes CPU Usage spikes

Animation

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Nov 24, 2020

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Version/s: 2019.4, 2020.2.0b11, 2021.1

How to reproduce: 1. Download and open the attached project 'Animation Stutter.zip' 2. Open Scene 'Assets/Test/test_scene' 3. Make s... Read more

0
votes
Fixed

[Improved prefabs] ArgumentNullException errors are thrown on selecting ...

Scene Management

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Nov 26, 2020

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Version/s: 2021.1.0a2, 2021.1.0a8

On selecting static-dropdown in overrides window, 'ArgumentNullException' and 'NullReferenceException' errors thrown in console. Re... Read more

0
votes
Fixed

Adding event handler to NetworkChange.NetworkAvailabilityChanged crashes...

Mono

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Nov 13, 2020

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Version/s: 2019.4.14f1, 2020.2.0a5, 2021.1

How to reproduce: 1. Open the user attached project (Test.zip) 2. Enter and leave playmode several times until a crash occurs Repro... Read more

3
votes
Fixed

NativeArray<byte>.GetSubArray() with an odd index number is empty when p...

Scripting

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Nov 23, 2020

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Version/s: 2019.4, 2019.4.9f1, 2021.1

How to reproduce: 1. Open attached project "1294627.zip" 2. Enter Play mode Expected result: When passed to IJob, NativeArray<byte... Read more

0
votes
Fixed

Type.GetField() works differently in IL2CPP from Mono

IL2CPP

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Nov 26, 2020

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Version/s: 2019.4, 2020.1.11f1, 2021.1

Reproduction steps: 1. Open attached project "Test_Reflection.zip" and scene "SampleScene" 2. Enter Play Mode 3. Observe Game View t... Read more

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