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Under Consideration for 2021.3.X, 2022.3.X
Votes
2
Found in
2021.3.38f1
2022.3.30f1
6000.0.3f1
Issue ID
UUM-72690
Regression
No
[GLES] The material isn't rendered when using Graphics.RenderPrimitives
Steps to reproduce:
1. Open the attached “RenderPrimitivesTest” project
2. Build And Run the project on the device
3. Observe the devices screen
Expected result: The material is rendered
Actual result: The material isn’t rendered
Reproducible with: 2021.3.38f1, 2022.3.30f1, 6000.0.3f1
Testing environment: macOS Sonoma 14.4.1 (Intel), Windows 10 (by user)
Not reproducible on: No other environment tested
Reproducible with these devices:
VLNQA00567 - Xiaomi Redmi Note 8 Pro (Redmi Note 8 Pro), CPU: MediaTek Helios G90T MT6785T, GPU: Mali-G76 MC4, OS: 9
VLNQA00460 - Google Pixel 6 (Pixel 6), CPU: Google Tensor (Whitechapel), GPU: Mali-G78, OS: 14
VLNQA00231 - HUAWEI Mate 20 Pro (LYA-L29), CPU: HiSilicon Kirin 980, GPU: Mali-G76, OS: 9.0.0
VLNQA00267, Samsung Galaxy S10+ (SM-G975F), Android 12, CPU: Exynos 9 (9820), GPU: Mali-G76
Not reproducible with devices:
VLNQA00344 - Note20 Ultra 5G USA (SM-N986W), CPU: Snapdragon 865 SM8250, GPU: Adreno 650, OS: 11
VLNQA00472 - samsung Galaxy A52 (SM-A525F), CPU: Snapdragon 720G (SM7125), GPU: Adreno 618, OS: 12
VLNQA00409 - Galaxy Z Fold3 5G (SM-F926B), CPU: Snapdragon 888, GPU: Adreno 660, OS: 11
VLNQA00334 - Xiaomi Mi A3 (Mi A3), CPU: Snapdragon 665 SM6125, GPU: Adreno 610, OS: 11
Note: Isn’t reproducible with Vulkan, but reproducible with OpenGLES3
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XMAKE_DTF
Jun 17, 2024 11:18
Also Graphics.DrawMeshInstancedIndirect and Graphics.RenderMeshIndirect doesn`t work as expected on specified hardware. Seems like an issue with buffers in shaders.