Search Issue Tracker
Won't Fix
Votes
0
Found in
6000.0.3f1
Issue ID
UUM-72693
Regression
Yes
[Vulkan] [Android] Black screen on some Android devices when using Post Processing and Depth Of Field Mode is set to "Gaussian"
How to reproduce:
1. Open the “IN_76472” project
2. Open the “TestScene”
3. In the Build Settings “Run Device” dropdown, select the desired device
4. Build And Run
5. Observe the Player
Expected result: Five blurred boxes visible in the Player
Actual result: Black screen visible in the Player
Reproducible with: 6000.0.1f1, 6000.0.3f1
Not reproducible with: 6000.0.0f1
Couldn’t test with: 2021.3.38f1, 2022.3.28f1 (due to errors in the Console caused by custom packages)
Reproducible on these devices:
VLNQA00144, Samsung Galaxy S9 (SM-G960U1), Android 10, CPU: Snapdragon 845 SDM845, GPU: Adreno (TM) 630
No reproducible on these devices:
VLNQAA00472, Samsung Galaxy A52 (SM-A525F), Android 12, CPU: Snapdragon 720G (SM7125), GPU: Adreno (TM) 618
VLNQA00267, Samsung Galaxy S10+ (SM-G975F), Android 12, CPU: Exynos 9 (9820), GPU: Mali-G76
VLNQA00321, Xiaomi MI 9 (MI 9), Android 10, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
VLNQA00611, Samsung Galaxy S24 Ultra (SM-S928B), Android 14, CPU: Qualcomm SM8650-AB Snapdragon 8 Gen 3, GPU: Adreno (TM) 750
VLNQA00273, Vivo V1821BA (V1821A), Android 9, CPU: Snapdragon 845 SDM845, GPU: Adreno (TM) 630
Notes:
- Not reproducible on OpenGLES Graphics API
- Not reproducible on a new project
- Not reproducible if Depth Of Field Mode is set to “None” or “Bokeh”
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
Resolution Note:
Thank you for reporting a bug to Unity.
We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. As this happens on a single old device, the priority for this bug is pretty low and it might be just a driver issue. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.
Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.