Search Issue Tracker
Duplicate
Votes
0
Found in [Package]
0.16.0-preview.21
Issue ID
1291656
Regression
Yes
[Entities] Stable Type Hash conflict when Terrain Tools Package is installed
Reproduction steps:
1. Create a new empty Project
2. Install Entitites Package (Git URL "com.unity.entities")
3. Install Terrain Tools Package (Git URL "com.unity.terrain-tools")
Expected result: The Packages are installed and Unity continues to compile
Actual result: Compiler error is thrown of a Stable Type Hash conflict
Reproducible with: 0.16.0-preview.21 (2020.1.16f1, 2020.2.0b14, 2021.1.0a8)
Not reproducible with: 0.11.1-preview.4, 0.13.0-preview.24, 0.14.0-preview.19 (2019.4.16f1, 2020.1.16f1, 2020.2.0b14, 2021.1.0a8)
Notes: Conflicts with every version of Terrain Tools
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on "MonoBehaviour::Transfer<GenerateTypeTreeTransfer>" when resetting package defaults in VR Template project
- Rotation tool Gizmo is stuck in the Scene View when unchecking/checking the "Orient" node in the VFX Graph and the Scene view is visible
- The Editor opens when the window is closed right after launch
- Frame Debugger's Hierarchy is not navigable when connecting it to the project built with the Volumetric Fog
- The number of SetPass Calls is increasing when attaching the Frame Debugger to the Player
This is a duplicate of issue #1292459