Search Issue Tracker
By Design
Votes
0
Found in
2019.4
2019.4.12f1
2021.1
Issue ID
1295124
Regression
No
[Other] The AssetBundle of AnimationClip contains redundant data
Reproduction steps:
1. Open attached project "New Unity Project.zip"
2. In Editor menu, select Builds -> Build Asset Bundles
3. Use WebExtract and binary2text on Assets/ABs/testab
4. Observe binary2text file in text editor
Expected result: No redundant data
Actual result: Redunant "m_MuscleClip" data under "New Animation"
Reproducible with: 2019.4.15f1, 2020.1.15f1, 2020.2.0b14, 2021.1.0a8
Could not test with: 2018.4.30f1 (console errors break project)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ShaderLab::ShaderState::ApplyShaderState when entering Play Mode and calling ShaderWarmup.WarmupShaderFromCollection with a shader that has dynamic_branch
- Crash on operator delete[] when a serializable structure in the System namespace is serialized by a MonoBehaviour
- [macOS] forward and backward mouse buttons are recognized as middle mouse button
- NavMeshModifier.OnEnable/OnDisable gets progressively slower when called repeatedly
- "System.Net.CookieContainer" throws an "ArgumentException" error when using a non-UTF-8 machine locale and hostname
Resolution Note:
This is not redundant data, it needed for player build or asset bundle, it the optimized version of the data for runtime evaluation.