Search Issue Tracker
Fixed in 2021.1.X
Votes
0
Found in
2020.1.0a19
Issue ID
1295410
Regression
Yes
Wrong scaling in shadow mask scene view mode
How to reproduce
1) Open gfx tests project https://ono.unity3d.com/test-data/gfx-tests
2) Open scene /857-BakedLighting_LightModes_ShadowMask_Terrain-subset.unity
3) Notice the size of the trees, as seen in the shaded view mode. See screenshot.
4) Change scene view mode to shadow mask. See screenshot.
Expected behavior: the trees are the same size in the two scene view modes
Observed behavior: trees are way too big in shadow mask view mode. Could other view modes be affected too?
Observed on trunk rev e7c0e53e6f4b (2021.1.0a8)
Reproduces with: 2020.1.0a19, 2020.1.0a20,2020.1.0a25, 2020.1.0b5, 2020.1.0f1, 2020.1.17f1, 2020.2.0f1, 2021.1.0a9, 2020.1.0a8
Does not reproduce with: 2019.4.17f1, 2020.1.0a1, 2020.1.0a10, 2020.1.0a15, 2020.1.0a16, 2020.1.0a17, 2020.1.0a18
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on DynamicHeapAllocator::CreateTLSFBlock when opening a specific project
- Scene flickers when using Mesh Output with SpriteLit Shader in 2D project
- “Cache Management” text is misaligned in Preferences > Package Manager
- [macOS] network permission shows the name of previously closed app when different app requests network access
- Delta value returned by mouse movementsMonitor is different when changing Screen Resolution
Add comment