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[iOS] Performance 'tweaks' for low-end devices are not being applied in ...
Steps to reproduce: 1. Open attached project (ShaderPerformance.zip) 2. Build 'TriangulationBug' scene for iOS 3. Deploy the genera... Read more
[UWP] Package.appxmanifest generated incorrectly when specifiying a prot...
If you specify a protocol in the build settings for a WSA application, your project cannot be built anymore as the Package.appxmanif... Read more
Shader errors in WEBGL build (INVALID_ENUM: blendEquationSeparate: inval...
-e: see title, content loads fine though -repro: --open project --enter play mode and click green button --notice shoe shows fine ... Read more
[Profiler][Performance] Number of meshes in the scene steadily increases...
Steps to repro: 1. Open Unity; 2. Create new project and scene; 3. Open Profiler window; 4. Click 'Profile Editor' to enable edito... Read more
BoxCast inaccurate hit detection on "larger" meshes
Reproduction steps: 1. Open the attached project 2. Open scene "CastBugLargeObjects" 3. Play 4. Move the GameObject "BugTester" in ... Read more
Advanced Inspector and Director editor extensions brake the apearance of...
Steps to reproduce : - import the Advanced Inspector package https://www.assetstore.unity3d.com/en/#!/content/18025 - import the Di... Read more
[Regression][5.5] Gameobject cannot be aligned with Scene view by using ...
Steps to repro: 1. Open Unity; 2. Create new project; 3. Select 'Main Camera' gameobject in the Hierarchy view; 4. Click GameObject... Read more
[OSX][iOS][AssetBundles] Object isn't correctly loaded from an asset bun...
Reproduction steps: 1) Open attached project 2) Build asset bundles by going to Assets -> AssetBundles -> Build AssetBundles 3) Ente... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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