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Fixed in 5.4.0

Votes

1

Found in

5.3.2p3

Issue ID

781778

Regression

No

BoxCast inaccurate hit detection on "larger" meshes

Physics

-

Reproduction steps:

1. Open the attached project
2. Open scene "CastBugLargeObjects"
3. Play
4. Move the GameObject "BugTester" in the Z axis and notice the inaccuracy of BoxCast when moving above larger objects

Note, could not reproduce on SphareCast or RayCast, only on BoxCast

reproduced on: 5.4.0b11, 5.3.4p1

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