Search Issue Tracker
Not Reproducible
Votes
0
Found in
5.3.1p3
Issue ID
763846
Regression
No
[iOS] Performance 'tweaks' for low-end devices are not being applied in custom shader that is inheriting from standard
Steps to reproduce:
1. Open attached project (ShaderPerformance.zip)
2. Build 'TriangulationBug' scene for iOS
3. Deploy the generated Xcode project to a low-end device
4. Notice that the custom shader doesn't have the standard shader 'tweaks' applied, thus decreasing FPS (you can tap with two fingers to switch between custom and standard shaders and see the FPS difference)
iPad Mini 1 (iOS 6.1) and iPad 2 (iOS 8.1):
Standard shader: 30 FPS
Custom shader: 23-24 FPS
iPhone 4 (iOS 7.0):
Standar shader: ~10 FPS
Custom shader: 6-7 FPS
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment