Search Issue Tracker
Won't Fix
Votes
0
Found in
5.5.0a1
Issue ID
781937
Regression
No
[Profiler][Performance] Number of meshes in the scene steadily increases after enabling 'Profile Editor' in the Profiler
Steps to repro:
1. Open Unity;
2. Create new project and scene;
3. Open Profiler window;
4. Click 'Profile Editor' to enable editor profiling;
5. Select 'Memory' tab;
6. Observe 'Meshes', 'Total Objects in Scene' and total used memory fields;
Actual result:
Number of meshes and total used memory is steadily increasing, creating a memory leak (see attached gif video). Reproduces only when focused on Profiler window.
Expected result:
Number of meshes should not steadily increase after enabling 'Profile Editor' feature.
Notes:
- Reproducible in: 5.5.0a1, 5.4.0b11, 5.4.0b10, 5.3.4f1, 5.3.3f1, 5.2.2p4;
- Reproducible on both OSX 10.11.3 and Windows 10;
- Removing focus from Profiler windows releases memory, though the number of meshes still continues to increase.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- Module installation fails with "Download failed: Validation Failed" errors when using beta.2 Hub version
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Shader Graph Category dropdown cannot be expanded/collapsed when clicking on the text
- Different text alignment in the column header in Entities "System" window
Add comment