Search Issue Tracker
Won't Fix
Votes
0
Found in
5.5.0a1
Issue ID
781937
Regression
No
[Profiler][Performance] Number of meshes in the scene steadily increases after enabling 'Profile Editor' in the Profiler
Steps to repro:
1. Open Unity;
2. Create new project and scene;
3. Open Profiler window;
4. Click 'Profile Editor' to enable editor profiling;
5. Select 'Memory' tab;
6. Observe 'Meshes', 'Total Objects in Scene' and total used memory fields;
Actual result:
Number of meshes and total used memory is steadily increasing, creating a memory leak (see attached gif video). Reproduces only when focused on Profiler window.
Expected result:
Number of meshes should not steadily increase after enabling 'Profile Editor' feature.
Notes:
- Reproducible in: 5.5.0a1, 5.4.0b11, 5.4.0b10, 5.3.4f1, 5.3.3f1, 5.2.2p4;
- Reproducible on both OSX 10.11.3 and Windows 10;
- Removing focus from Profiler windows releases memory, though the number of meshes still continues to increase.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Toolkit 'background-size' property is not fully animatable
- Moving the Scrollbar via clicking no longer works after the first-click when page size is too small
- Elements in UI Builder Viewport are displayed incorrectly when Editor UI Scaling is set to 125%
- Prefab referencing a script is not shown in the Search window's Project tab when using "Find References In Project"
- Scroll view sensitivity remains unchanged when modifying the "--unity-metrics-single_line-height" value
Add comment