Search Issue Tracker
Won't Fix
Votes
0
Found in
5.5.0a1
Issue ID
781937
Regression
No
[Profiler][Performance] Number of meshes in the scene steadily increases after enabling 'Profile Editor' in the Profiler
Steps to repro:
1. Open Unity;
2. Create new project and scene;
3. Open Profiler window;
4. Click 'Profile Editor' to enable editor profiling;
5. Select 'Memory' tab;
6. Observe 'Meshes', 'Total Objects in Scene' and total used memory fields;
Actual result:
Number of meshes and total used memory is steadily increasing, creating a memory leak (see attached gif video). Reproduces only when focused on Profiler window.
Expected result:
Number of meshes should not steadily increase after enabling 'Profile Editor' feature.
Notes:
- Reproducible in: 5.5.0a1, 5.4.0b11, 5.4.0b10, 5.3.4f1, 5.3.3f1, 5.2.2p4;
- Reproducible on both OSX 10.11.3 and Windows 10;
- Removing focus from Profiler windows releases memory, though the number of meshes still continues to increase.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ArgumentOutOfRangeException when manipulating the Project Settings search bar
- [Linux] Touch freezes in Player when any mouse button is clicked
- UnityEngine.Rendering.Volume.OnEnable() is called twice before OnDisable() creating multiple copies of the same volume when a volume is enabled right after Domain Reload when entering Play Mode
- Hinge Joint transforms are reset when toggling the "useMotor" property
- Motion Vector texture reports incorrect Mesh data when Mesh is coming from off-screen
Add comment