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[iOS][Metal][Internal profiler]Draw calls/batches on device are always z...
Steps to reproduce the issue: 1. Download and open attached project. 2. Set iOS as a target platform. 3. Make sure that "Internal Pr... Read more
[Shuriken] 3D Start Rotation produces incorrect pattern with values in m...
How to reproduce: 1. Open the attached project and the "test" scene in it. 2. Select "GameObject" in the Hierarchy and notice stran... Read more
Editor prints "Failed to query D3D11 context for ID3DUserDefinedAnnotati...
This happens on machines that have Windows 7 without any service packs installed. While this error is harmless, you can work around ... Read more
[OSX][Metal] OSX player crashes right after splash screen on Metal
Steps to reproduce: 1. Open attached project 2. Change graphics API for Mac standalone to 'Metal' 3. Build and run 'TerrainScene' (... Read more
Unreadable asset deselects when it is selected after selecting another a...
Reproduction steps(GIF attached): 1. Open attached project. 2. Select "2" asset in the project view. 3. Select "1" asset. - "1" ass... Read more
Artifacts in Camera Preview when using Defered rendering and "Depth only...
Reproduction steps: 1. Open the project 2. Open "TestScene" scene. 3. Setup Editor and Game window to be side by side. 4. Select "Ma... Read more
Quadraphonic Audio Mixer does not play Rear channels
Reproduction steps: 0. Make sure that your audio driver supports Quad/Surround sound 1. Open the attached project 2. Open the avail... Read more
Drastic difference in performance of identical code between Unity-compil...
Steps to reproduce: 1. Open "case_819623-PerfBug" project 2. Open "Test" scene 3. Play in editor -- The editor will freeze as it is ... Read more
Bounce intensity causes differences with Mesh Renderers in real-time and...
Bounce intensity of the Light component can cause difference between dynamic and lightmap static game objects. The problem doesn't a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- HDRP 6-way VFX Shader is lit incorrectly when World coordinates are used
- 2D Sprite Renderer in front is affected by Sprites in the background when using Sorting Layers and a Shadow Caster 2D with Self Shadow
- Modifying UI Prefab child's Height only confirms the first 1 or 2 digits when the Scene is newly opened or the Prefab is newly created
- ProfilingSampler.Get() returns null and makes the Player only render black when building a Release Build
- Search text field visual controls for the Path binding in an Input Actions Asset is misaligned