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Unity does not automatically unload plugins used during runtime, results...
Steps to reproduce:1. Download and open the attached project2. Enter Play mode3. Exit Play mode4. Close the editor Result: crash, bu... Read more
Continuously loading prefab with AnimationClip, playing the clip and des...
How to reproduce:1. Open the attached project2. Open and Play Main scene3. Click on Begin button- It loads prefab from AssetBundle, ... Read more
[iOS][Metal] Rendering point array with Metal causes artefacts on iOS
When point array, stored in mesh filter, is rendered on iOS, using Metal API, visual artefacts appear. Steps to reproduce:1) Open th... Read more
Debug.Log used with non-existing Dictionary variable causes Editor to fr...
To reproduce: 1. Open attached project;2. Open "TestBug" scene;3. Enter play mode;4. Exit play mode. Expected result: Editor doesn't... Read more
Screen.dpi returns primary displays dpi when application is on secondary...
Steps to reproduce:1. Prepare a two monitor setup each with different DPI2. Open attached project "870209.zip"3. Build standalone4. ... Read more
PointerEventData.pointEnter is always null when Cursor.lockState = Curso...
Steps to reproduce:1. Open attached project2. Open "_root" scene3. Enter play mode4. Click on Game View and hover over the Button5. ... Read more
Issues accessing second UV channel in UI shaders
When using Unity's UI shaders that have an additional detail texture set in the second UV channel, the result very different when co... Read more
[Terrain] Assertion and errors fail if Terrain is selected in Hierarchy ...
I have same terrain asset in PlayScene and NetWorkScene in my project. When Terrain is selected in Hierarchy / Inspector and Network... Read more
Using Mesh.SetUVs instead of Mesh.uv won't work with Mesh.GetNativeVerte...
Steps to reproduce:1. Download Repro.zip and open "test" scene2. Disable the Blast and enable the Ribbon gameobject3. Press play not... Read more
Crash in CreateNullGfxDevice when loading videos with buttons
To reproduce: 1. Open attached project;2. Run "Scene012_Videos" scene;3. Enter play mode;4. Click on video buttons; Result: eventual... Read more
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