Search Issue Tracker
[LightProbes] Error: GetProbeInterpolants - probe sets that aren't regul...
To reproduce: 1. Open attached project 2. Open editor log 3. Notice flood of errors: Enlighten error: 'GetProbeInterpolants - probe ... Read more
Altering Camera.rect in OnDrawGizmos() on startup results in NaN values
Steps to reproduce: 1. Open attached project 2. Select "Canvas" in hierarchy and notice that its X position is NaN Note: this only... Read more
[DirectionalSpecular] Incorrect lightmap where spot and area lights inte...
Steps to reproduce: 1. Open attached project 2. Open scene "scene" 3. Wait until lightmap is baked 4. Notice that lightmap is incor... Read more
[OSX] Open C# project open both builtin Monodevelop and external editor
To Reproduce: 1. Set external script editor to Xamarin Studio. 2. Open any solution with 'Assets / Open C# Project' Only Reproduci... Read more
[Projector] Projector.material acts like Renderer.sharedMaterial
Steps to reproduce: 1. Open attached project "ProjectorMaterialBug.zip" 2. Open scene "scene" and notice that there are three proje... Read more
[UNET] Some 'aissp' error is thrown on the server side when a client dis...
Steps to reproduce: 1. Open attached project 2. Build the project for standalone 3. Create a server in editor by playing the 'Netwo... Read more
Custom Shaders from Android Asset Bundle does not work right when instan...
Asset bundles created for android that have Custom shader in it does not behave as expected. Read more
Button does not become selected if navigation is set to none
How to reproduce: 1. Download the attached project 2. Run Scene1 (There are 3 buttons. The top two buttons have their navigation typ... Read more
Layout under a ScrollRect does no perform its layout logic
How to reproduce: 1. Open attached project 2. Open scene Test.unity 3. Select gameobject Canvas/Scroll/Content/Text 4. Duplicate th... Read more
SystemInfo.DeviceUniqueIdentifier returns different value depending on wifi
On some Android devices, the value returned by SystemInfo.deviceUniqueIdentifier is different if the device is connected to wifi or ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Character spacing value is not applied when using a specific font asset
- [Android][IL2CPP] Player crashes on __memcpy_aarch64_simd+276 when invoking native code via a plugin on some ARM64 Android devices
- [Android]Resources fail to load when the AAB build contains a large Addressables Bundle
- Unity is loading internal version of SharpZipLib instead of local version
- The Context Menu items are ordered incorrectly