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[Deferred] RenderDeferred.DefaultReflection pass is done when default re...
When using deferred shading and no "global/default" reflection probe, the deferred reflections fullscreen pass for it is still done.... Read more
[Linux Editor] Prefabs dragged across the Scene are offset from the mous...
Prefabs that are dragged from Assets folder to be placed in the Scene, are offset from the mouse cursor, depending on how far the cu... Read more
Upgrading particle system to 5.5.0 causes it to use previously unused em...
How to reproduce: 1. Download attached project 2. Open it with Unity 5.4.1 3. See that 'Footprints' gameobject emission type is set ... Read more
Load UncompressedAssetBundle hangs up Editor
Steps to reproduce: 1. Open User's attached project 2. Enter Play mode 3. Press Space Bar. Notice: loading has finished (see Console... Read more
Rigidbody constraints' values are being lost when you create prefab of g...
Steps to reproduce: 1. Open attached project 2. Open "Test" scene 3. Select Capsule gameObject in hierarchy 4. Check Rigidbody const... Read more
Transform.SetParent() with worldPositionStays = false sometimes results ...
How to reproduce: 1. Open user's attached project 2. Open scene 'Main' 3. Enter play mode 4. Click 'Add Image' button 4.1. If create... Read more
"Inspector" tab switches to "Services" tab after 10-30 min.
How to reproduce: 1. Open attached project in Unity 5.5.0b8. 2. Open "1" scene. 3. Click on the "Cube" and wait from 10 to 30 min. ... Read more
Animation events in the last key frame sometimes are not triggered
To reproduce: 1. Open attached project 2. Run scene 3. Notice that animation stops playing Expected: Animation shouldn't stop play... Read more
Word Space Canvas doesn't show up in Frame Debugger when debugging a Sta...
To reproduce: 1. Open the attached project 2. Enable "Run In Background" 3. Build and run the project 4. Open the Frame Debugger win... Read more
[IL2CPP] transform.GetType().GetProperties does not return some of the p...
Steps to reproduce: 1) Open the attached project. 2) Build for iOS or Android with IL2cpp as the scripting backend. 3) Run on a devi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GameObject cannot be resized with Scale Tool when axis scale is 0
- Adaptive Probe Volume “No Adaptive Probe Volume in Scene” warning is shown only on the first time and is never shown again when baking the Adaptive Probe Volumes with all the Adaptive Probe Volume components disabled
- “NullReferenceException” thrown in Console when changing Profile field to ‘DefaultLookDevProfile’ in Lighting window after deleting Directional Light
- "GardenDraft_LightingSettings" Asset is included in the URP Sample Template
- “Releasing render texture that is set as Camera.targetTexture!” Error thrown in the Console when undoing/redoing Camera addition in Graphics Compositor window > Render Schedule list