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0
votes
By Design

Unity does not automatically unload plugins used during runtime, results...

Scripting

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Jan 14, 2017

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Version/s: 5.5.0f3

Steps to reproduce:1. Download and open the attached project2. Enter Play mode3. Exit Play mode4. Close the editor Result: crash, bu... Read more

0
votes
Duplicate

Continuously loading prefab with AnimationClip, playing the clip and des...

Animation

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Jan 14, 2017

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Version/s: 5.5.0p4

How to reproduce:1. Open the attached project2. Open and Play Main scene3. Click on Begin button- It loads prefab from AssetBundle, ... Read more

0
votes
Won't Fix

[iOS][Metal] Rendering point array with Metal causes artefacts on iOS

iOS

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Jan 14, 2017

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Version/s: 5.6.0b2

When point array, stored in mesh filter, is rendered on iOS, using Metal API, visual artefacts appear. Steps to reproduce:1) Open th... Read more

0
votes
Not Reproducible

Debug.Log used with non-existing Dictionary variable causes Editor to fr...

Scripting

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Jan 13, 2017

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Version/s: 5.5.0f3

To reproduce: 1. Open attached project;2. Open "TestBug" scene;3. Enter play mode;4. Exit play mode. Expected result: Editor doesn't... Read more

4
votes
Fixed

Screen.dpi returns primary displays dpi when application is on secondary...

Windows Standalone

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Jan 13, 2017

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Version/s: 5.5.0p3

Steps to reproduce:1. Prepare a two monitor setup each with different DPI2. Open attached project "870209.zip"3. Build standalone4. ... Read more

0
votes
Won't Fix

PointerEventData.pointEnter is always null when Cursor.lockState = Curso...

UI

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Jan 13, 2017

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Version/s: 5.5.0p4

Steps to reproduce:1. Open attached project2. Open "_root" scene3. Enter play mode4. Click on Game View and hover over the Button5. ... Read more

0
votes
By Design

Issues accessing second UV channel in UI shaders

UI

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Jan 13, 2017

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Version/s: 5.4.1p1

When using Unity's UI shaders that have an additional detail texture set in the second UV channel, the result very different when co... Read more

0
votes
Fixed

[Terrain] Assertion and errors fail if Terrain is selected in Hierarchy ...

Terrain

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Jan 13, 2017

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Version/s: 5.6.0b3

I have same terrain asset in PlayScene and NetWorkScene in my project. When Terrain is selected in Hierarchy / Inspector and Network... Read more

0
votes
By Design

Using Mesh.SetUVs instead of Mesh.uv won't work with Mesh.GetNativeVerte...

Graphics - General

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Jan 13, 2017

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Version/s: 5.5.0f3

Steps to reproduce:1. Download Repro.zip and open "test" scene2. Disable the Blast and enable the Ribbon gameobject3. Press play not... Read more

0
votes
Fixed

Crash in CreateNullGfxDevice when loading videos with buttons

Video

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Jan 13, 2017

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Version/s: 5.6.0b3

To reproduce: 1. Open attached project;2. Run "Scene012_Videos" scene;3. Enter play mode;4. Click on video buttons; Result: eventual... Read more

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