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[Android] Build crashes when attempting to load local files
Steps to reproduce: 1. Open attached project "TextureLoadingCrash.zip" 2. Build and run for android -Crash Reproduced on: 5.3.6p4, ... Read more
Child object changes scale when it is duplicated
Duplicated child object changes scale if parent scale variables are not equal and child rotation are not equal to 0 or 90. Reproduc... Read more
[iOS] Incorrect snapshot (rotated) when application returned from backgr...
Reproduction Steps: 1. Create new project 2. Switch platform to iOS 3. In Player Settings, choose only Landscape Left. 4. Build to i... Read more
Transform::BroadcastMessageAny crash caused by a prefab file
Repro steps: 1. Open "Winternight.zip" project 2. Open "scene_test_graveyard" scene Note: Crash occurs because of EXAMPLE.prefab fi... Read more
Undoing the creation of a custom type gameobject results in a crash
Steps to reproduce: 1. Download and open attached project 2. In the hierarchy window, Right click--> Tilemap to create the custom ti... Read more
Cannot import .blender files directly into Unity
Steps to reproduce: 1. Open Blender 2.78 2. Save the default blender cube as a .blender file 3. Open any Unity project or create a n... Read more
[GearVR | Note4] Note4 GearVR renders black screen when splash screen en...
1) ensure VR enabled 2) ensure Oculus SDK in list 3) ensure splash screen enabled 4) deploy to Note4 5) Observe screen render black Read more
Instantiating non-readable texture crashes Unity on Texture2D::AwakeFrom...
How to reproduce: 1. Open the attached project 2. Open "scene" scene 3. Select Directional Light, change Obj Array size to 1 and att... Read more
[OcclusionCulling] Editor crashes after occlusion culling baking is fini...
Steps to reproduce: 1. Open provided project 2. Open Assets/Scenes/Classic_E01_F01/Classic_E01_F01.unity 3. Open Window/Occlusion C... Read more
Calling to MF .Net created objects during runtime results in a crash
Steps to reproduce: 1. Download and open the attached project (case_843277-MFTest\MFTest\Unity\MFTest) 2. Press play Result: crash ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component
- Crash on OnDemandScheduler::HandleImportWorkerLogs when performing various Unity operations