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[iOS] App stuck on video background view if control setting is changed a...
To Reproduce: 1. Deploy the attached app & rotate device to landscape. 2. Click "Video Minimal". 3. Chnage Control Settings (button... Read more
[Crash/Native Plugin] Editor crashes while trying to load a native plugin
Reproduction steps: 1. Open attached project in windows - Editor crashes immediately after opening Read more
Shadows do not fade in the distance
How to reproduce: 1. Open attached project 2. Build to iOS or Android - Notice how the shadows pop in, rather than fading in smoothly Read more
[MSE::Unload dirty scene] Unloading a dirtied scene does not ask for sav...
[MSE::Unload dirty scene] Unloading a dirtied scene does not ask for saving confirmation and information is lost Steps to repro: 1.... Read more
ParticleSystem.Simulate doesn't update with small timestep
Steps to reproduce: 1. Open attached project 2. Open scene "scene" 3. Run it 4. Notice that red particles are stuttering while whit... Read more
[Build] Failed to initialize player's 3D settings
Repro steps: 1) Create a new project 2) Build and run it for WebPlayer 3) Open it in Firefox - notice the error (Failed to initiali... Read more
Crash when using editor scripts and applying prefab
To reproduce: 1. Open project, open scene "player test" in "Prototyping/Scenes/Testing" 2. Select "player" object. 3. Press "revert"... Read more
Android Library folder not recognised as a library outside of Assets/Plu...
How to reproduce: 1. Open attached project - The project contains the following folders: - Assets/Plugins/Android/Lib1 - an andro... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- MeshRenderer.sortingLayerID cannot be changed when change is being done in a built Player
- Warnings related to App Icon are being thrown when building project to VisionOS Platform
- [Mobile] Developer Console does not appear when an error is thrown
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated