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[Skinning] Perf problems with GPU skinning on high poly meshes, when the...
Steps to reproduce: 1. Downlaod and import attached project. (Animation-Lag.zip) 2. Play in fullscreen mode. 3. Move mouse around. ... Read more
Fog shader doesnt work on WebGl
Reproduction steps: 1. Open attached project 2. Open "DemoWalk" Scene 3. Notice that in Game view there is fog 4. Build and launch W... Read more
[Layout] Unable to close custom editor window when the script is missing
Steps to reproduce: 1) open attached project 2) create new unity project from menu (File>New Project>OK) 3) try closing the custom e... Read more
Changing display resolution while game is running does not adjust full s...
Steps to reproduce: 1. Open attached project. 2. Build a game for PC standalone platform and run it. 3. If the game is not running ... Read more
Advanced Inspector and Director editor extensions brake the apearance of...
Steps to reproduce : - import the Advanced Inspector package https://www.assetstore.unity3d.com/en/#!/content/18025 - import the Di... Read more
[Regression][5.5] Gameobject cannot be aligned with Scene view by using ...
Steps to repro: 1. Open Unity; 2. Create new project; 3. Select 'Main Camera' gameobject in the Hierarchy view; 4. Click GameObject... Read more
[MacOS] Drag&Drop stops working for Editor
Sometimes Drag&Drop stops working on Mac. To repro: 0. Provide any Drag&Drop operation: e.g.: 1. Create a script and move it to... Read more
[Profiler][Performance] Number of meshes in the scene steadily increases...
Steps to repro: 1. Open Unity; 2. Create new project and scene; 3. Open Profiler window; 4. Click 'Profile Editor' to enable edito... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rigidbody2D.Slide API does not have the needed configuration when creating a 2D Top-Down character controller
- Opening reference for "Playables"component redirects to a missing page
- Sprite Renderer image is changed when switching Mask Interaction and changing Sprite to a shared Sprite
- An unsigned integer is not compared with an integer correctly in player when using IL2CPP backend
- Graphical artifacts are being rendered in Scenes that are loaded during run-time when GPU Resident Drawer is turned on