Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
0
Found in
5.3.4f1
Issue ID
824592
Regression
No
Unity crashes on importing fbx files (fbxsdk::KFCurve::KeyGetLeftDerivative(int))
Steps to reproduce:
1. Try opening the attached project.
The editor crashes and the only workaround is by deleting the fbx files that the user has imported into the project files. The user is using Maya LT 2017 for creating and importing his 3D models into the scene.
Reproduced on: 5.5.0a6, 5.4.0p2, 5.4.0f3, 5.3.6f1, 5.3.5f1, 5.3.4f1, 5.2.5f1.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph Memory leak when calling the ClearPropertyBinders and AddRemoveVFXProperty
- Entering "Configure Avatar" inside the Inspector locks it
- [Render Graph Viewer] Resource list icons cropped and in inconsistent positions
- Scene View with Debug Draw Mode enabled is gray when GPU Resident Drawer is enabled
- The UI is not visible when resizing out of focus built Player window with Application.runInBackground set to false
Add comment