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UI scaling inconsistent in macOS editor between 2017.2.0a3- and 2017.2.0...
How to reproduce: 1. Open QA-supplied project using Unity 2017.2.0a3 or earlier, load scene "REPRO" 2. Memorize or screenshot the Ga... Read more
Timeline window has white background when running on .NET 4.6 depending ...
Steps to reproduce: 1. Switch your system language to Turkish 2. Create a new project with .NET 4.6 3. Open timeline window 4. Notic... Read more
Unable to enable Collaborate
Unable to enable Collaborate Steps To Reproduce: 1. Create a new project 2. Select the Collab toolbar button 3. Select "Start Now" ... Read more
When changing graphics API to OpenGL a compute shader with the imageSize...
Steps to reproduce: 1. Open the attached project 2. Select NewComputeShader.compute 3. Observe the error in the Console Window: NVID... Read more
Constant buffer memory being overwritten in D3D12 mode
Steps to reproduce: 1. Download D3D12_CB_Test.zip 2. Using Command Prompt open unity with -force-d3d12 argument 3. Enter play mode 4... Read more
[IL2CPP][iOS] Build crashes on QueryComponentByType() [inlined] when cod...
To reproduce: 1. Open project attached by the user 2. In player settings make sure that scripting backend is set to IL2CPP and code ... Read more
[.NET 4.6][iOS] Build throws NotSupportedException when creating a WebRe...
To reproduce: 1. Open project attached by QA 2. In player settings set Scripting Runtime to experimental .Net 4.6 3. Build for iOS (... Read more
Selecting a shader with "GrabPass" crashes the Editor if Graphics API is...
Reproduction steps: 1. Open "MinimalRepro.zip" project (It crashes the first time) 2. Drag "Water" from "Shaders" folder, to "New M... Read more
Objects are affected by the Root motion even if it is disabled and handl...
Reproduction steps: 1. Open the attached project "RootMotion Bug.zip"; 2. Open the Test.unity scene 3. Observe that there are 3 cube... Read more
Animation transitions between key frames are corrupted when modifying ke...
To reproduce: 1. Open my attached project 2. In Hierarchy window, select BlendShape, enter Play mode 3. While in Play mode, keep cha... Read more
All about bugs
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Latest issues
- "Screen position out of view frustum" error is shown when displaying populated World Space canvas in Multiplayer Play Mode secondary Editor using Input System UI Input Module
- Sprite width/height is rendered differently in the Game view than in the Scene view
- Debug Mode popup window is inaccessible/cut-off when opened on widescreen monitors or resizing to specific Editor Window resolution
- Post-processing Render Features using Render Graph do not work when URP 2D Renderer is used and Render Graph enabled
- [Unity Physics] The NativeList<DistanceHit> randomly returns fewer hits than expected when using CalculateDistance in Edit mode tests