Search Issue Tracker
Fixed in 2017.3.0f3
Votes
0
Found in
2017.1.0p2
Issue ID
936020
Regression
No
Objects are affected by the Root motion even if it is disabled and handled by a script
Reproduction steps:
1. Open the attached project "RootMotion Bug.zip";
2. Open the Test.unity scene
3. Observe that there are 3 cubes:
Cube 1 has the Root motion option turned on the animator UI
Cube 2 has the Root motion option turned on and the script to control the Root motion is applied
Cube 3 has the Root motion option turned off (which is not visible) the script to control the Root motion is applied
4. Play the scene
5. Observe that the Cube 3 is stuck in a loop.
Expected results: if the Root motion is disabled, it will be handled by a script.
Actual results: If the Root motion is disabled and the script is applied, the animation is handled completely differently.
Reproduced on: 5.5.3p3, 5.6.3f1, 2017.1.0p3. 2017.2.0b5, 2017.3.0a2.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment