Search Issue Tracker
Fixed in 2017.2.0f3
Votes
0
Found in
2017.2.0b5
Issue ID
938877
Regression
Yes
Selecting a shader with "GrabPass" crashes the Editor if Graphics API is DirectX 11
Reproduction steps:
1. Open "MinimalRepro.zip" project (It crashes the first time)
2. Drag "Water" from "Shaders" folder, to "New Material" in "Materials" folder
3. Click on "New Material"
Expected Result: It shows it's properties in the Inspector window
Actual Result: The Editor crashes
Reproduced with: 2017.3.0a3, 2017.2.0b6, 2017.2.0a1
Regression introduced in: 2017.2.0a1
Did not reproduce on: 2017.1.0p3, 5.6.3f1
Fixed in: 2017.2.0b7
Note:
Changing "m_DefaultBehaviorMode" from 1 to 0 in the "EditorSettings.asset" asset to stop the crash from happening.
Only crashes if Graphics API is DirectX11
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on PluginManager::RefreshPlugins when closing the Editor without making any changes with JetBrains Rider selected as the External Code Editor and Google Mobile Ads third-party plugin imported
- GetMainLight() returns incorrect distanceAttenuation value for a Custom Shader when URP Forward+ Rendering Path is used
- Standalone Profiler crash on GuidReservations::Reserve when it is opened on a specific project
- m_RenderPipelineGlobalSettingsMap or m_SRPDefaultSettings is pointing to UnityEngine.Rendering.HighDefinition.HDRenderPipeline when High Definition RP package is removed
- Rendering Debugger fields have no padding at the bottom of the fields list
Add comment