Search Issue Tracker
Fixed in 2017.2.0f3
Votes
0
Found in
2017.2.0b5
Issue ID
938877
Regression
Yes
Selecting a shader with "GrabPass" crashes the Editor if Graphics API is DirectX 11
Reproduction steps:
1. Open "MinimalRepro.zip" project (It crashes the first time)
2. Drag "Water" from "Shaders" folder, to "New Material" in "Materials" folder
3. Click on "New Material"
Expected Result: It shows it's properties in the Inspector window
Actual Result: The Editor crashes
Reproduced with: 2017.3.0a3, 2017.2.0b6, 2017.2.0a1
Regression introduced in: 2017.2.0a1
Did not reproduce on: 2017.1.0p3, 5.6.3f1
Fixed in: 2017.2.0b7
Note:
Changing "m_DefaultBehaviorMode" from 1 to 0 in the "EditorSettings.asset" asset to stop the crash from happening.
Only crashes if Graphics API is DirectX11
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Create Node window cannot be resized or moved after maximizing and reopening it
- [Usability] Cannot toggle Scene checkboxes using TAB/Enter in Build Profiles’ > Open Scene List
- Installing HDRP package throws Shader Graph validation warning about Exposure node when installed in Universal 3D Template
- ShaderGraph “Create Node” menu’s resize icon overlaps with the menu's scrollbar
- ShaderGraph “Create Node” menu’s Search bar's typing cursor is barely visible since it's black on a dark background
Add comment