Search Issue Tracker
Fixed in 2017.3.0f3
Fixed in 5.6.X, 2017.1.X, 2017.2.X
Votes
0
Found in
2017.1.0f3
Issue ID
938617
Regression
No
Constant buffer memory being overwritten in D3D12 mode
Steps to reproduce:
1. Download D3D12_CB_Test.zip
2. Using Command Prompt open unity with -force-d3d12 argument
3. Enter play mode
4. Select Test game object and set Dispatch to true in the Inspector
Expected results: Compute shader's result are equal to variable sum
Actual results: Compute shader's result aren't equal to variable sum
Note: Doesn't reproduce in D3D11
Reproduced with: 2017.3.0a2, 2017.2.0b6, 2017.1.0p3, 5.6.3f1, 5.5.4p2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Overlay Image gets darker on each Camera when multiple Cameras are used
- Assertion failed on expression: 'scriptedImporterClass == SCRIPTING_NULL error when opening the standalone profiler window
- Disabled assets in Import Unity Package window aren't tracked but count as being selected by user
- [Windows] Crash on GetManagerFromContext when video is playing and creating High Definition 3D Projects after FMOD failed to switch back to normal output Error appeared
- GC Alloc produced when adding items to MultiColumnListView with Auto Assign Binding
Add comment