Search Issue Tracker
Calling AudioSource.Play in Animation Event crashes Unity
Steps to reproduce: 1. Open attached project 2. Open scene "/Scene/AnimationEventBug" 3. Open Animation window and select "03_child... Read more
Bad UI performance when you enable/disable a complex hierachy
Bad UI performance enabling/disabling a complex hierarchy Read more
Infinite bug submit prompts when running out of space
1. Create small partition, 100mb seems enough 2. Create new project in that partition and select all "Asset Packages" you can 3. Imp... Read more
Crash launching cluster renderer client on Linux
Steps to reproduce: On Windows: 1. Install/Activate "Unity 5.3.0f1" with "Unity 5.1.2f1 Cluster Rendering build" beta key 2. Downloa... Read more
[VertexSnapping] Different levels of accuracy at different zoom levels
1. Open attached "Snap" Unity project. 2. Open "1" scene. 3. Zoom camera far away from "Sprite" and "Sprite2" game objects (As shown... Read more
IL2CPP should not strip out methods of Nested Classes marked with [Prese...
-e: Using the [Preserve] attribute works great for class methods, except nested classes. For nested classes, IL2CPP seems to strip ... Read more
ArgumentCache.TidyAssemblyTypeName allocates lots of memory
To reproduce: 1. Open attached project (ArgumentCache.zip) 2. Open Profiler and set to "Deep profile" 3. Play Scene 1 4. Click on ... Read more
[OSX][GLCORE] Setting aspect ratio in game view, throws OpenGL Error in ...
Steps: 1. Open any project. 2. In game view click "Free Aspect" and change it 3. BRACE YOURSELF, error is coming... Read more
[OSX] Changing API in player settings, doesn't change editor name
Steps: 1. Open any project. 2. Open PlayerSettings. 3. Tick Auto API Graphics. 4. Change Metal/GLCore/OpenGL2 in position and notic... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][Vulkan] Crash on /system/lib/libandroid.so (ANativeWindow_setBuffersGeometry+4) when the Vulkan Graphics API is used
- Event handlers are preventing operations when trying to copy or paste HTML text in the WebGL Player
- [macOS] Crash on __pthread_kill when Exporting a Package while another export is in progress
- Crash on TransformAccessDestroyCallback when removing a URP Decal Projector component from a parent GameObject that had a URP Decal Projector child GameObject
- [ShaderGraph][URP Sample] Shader error in 'Shader Graphs/Screen_Graph': 'SHADERGRAPH_BAKED_GI'