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0
votes
By Design

GetSetMethod of PropertyInfo return null for some properties in a WebGL ...

WebGL

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Nov 10, 2016

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Version/s: 5.4.2f2

Steps to reproduce:1. Download and open the attached project2. Build for WebGL3. Open the WebGL build4. Open browser developer tools... Read more

1
votes
Fixed

[UI] Incorrect Preferred Height for Text component if pivot X is set to 0

UI

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Nov 10, 2016

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Version/s: 5.5.0b11

Reproduction steps:1. Open the attached project2. Select the text GameObject in the hierarchy3. Set it's Pivot to 0 on the X axis4. ... Read more

0
votes
By Design

Sprite packer atlas and original textures are included in build if textu...

2D

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Nov 10, 2016

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Version/s: 5.5.0b10

How to reproduce:1. Open user's attached project2. Switch to android platform3. Build only scene14. Build only scene2 Actual results... Read more

0
votes
Fixed

[regression] CapsuleCollider falls through MeshCollider

Physics

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Nov 10, 2016

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Version/s:

How to reproduce: 1. Open attached project2. Open scene Test.unity3. Play the scene- Note that the collider dips down slightly befor... Read more

0
votes
By Design

Scene Camera marks game objects as visible

Camera

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Nov 10, 2016

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Version/s: 5.4.1f1

Scene camera acts as in-game camera and marks objects as visible. This cause unexpected behavior while testing game with Scene windo... Read more

0
votes
Fixed

Prefab breaks when it's instance is applied with deleted script

Scene Management

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Nov 10, 2016

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Version/s: 5.5.0b11

Steps to reproduce:1. download and open "repro.zip"2. open "new" scene3. delete "script" in assets folder4. press apply on "cobe" in... Read more

0
votes
By Design

[iOS] Crash when GUI Button calls method which Debug.Log() null string. ...

UI

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Nov 10, 2016

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Version/s: 5.3.6f1

Reproduction Steps:1. Open Project2. Build and deploy to iOS device3. Press UI button4. Notice that error is thrown5. Press GUI Butt... Read more

0
votes
Fixed

UnityWebRequest.url unescapes escaped symbol

Networking

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Nov 10, 2016

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Version/s: 5.4.2f2

Steps to reproduce: 1. Open attached project2. Open scene "Main" and run it3. In console notice comparison of url passed to UnityWeb... Read more

0
votes
By Design

Animator state machine enter Start state when cross fade

Animation

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Nov 10, 2016

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Version/s: 5.4.1p4

Reproduction Steps:1. Download project2. Open Project3. Run the YingDi_Test scene in editor.4. Select "LocalClient-Player-....."5. O... Read more

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