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Not Reproducible

Votes

1

Found in

5.4.0b11

Issue ID

784524

Regression

Yes

Build fails returning serialization errors when building after reimporting all files

Deployment Management

-

How to reproduce:
1. Open the attached project
2. Right Mouse Click on Assets folder and select Reimport All
3. After it is done, build windows player

Actual: Build fails returning serialization error "Error building Player: get_isActiveAndEnabled is not allowed to be called during serialization, call it from Awake or Start instead. Called from MonoBehaviour 'Text' on game object 'Placeholder'.See "Script Serialization" page in the Unity Manual for further details."
Expected: Build succeeds since the first attempt to build

Workaround: Try building again, after it failed. Second time it will work.

Not reproducible: 5.4.0b9

Comments (1)

  1. goat

    Apr 18, 2016 06:52

    OK, then got the same effect as a 'Reimport All' by switching platforms from WebGL to Windows Store. The 1st attempt to build failed with the error cited above; however the 2nd attempt to build caused another reimport to start and finish and this time the Windows Store build succeeded. I think it is somehow related to how much free memory I have.

    Thanks.

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