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Fixed in Unity 2017.1

Votes

3

Found in

5.3.4f1

Issue ID

784529

Regression

No

RigidBody.collisionDetectionMode cannot be set during runtime if it is initially set to one of the continuous options

Physics

-

-

Priority: 4Not yet prioritized for a release

-

Severity: 2No workaround

Reproduction steps:
1. Open the attached project
2. Open the "DoesNotWorkExample" scene within the Editor.
3. Press the "Play" button.
4. Show the debug console (Window->Console ctrl+shift+c)
5. Press the "Toggle collisionDetectionMode" button multiple times.

Notes:
* This does not work with Collision Detection mode Continuous or Continuous Dynamic
* This works when discrete mode is set in the editor

Expected Result: RigidBodies collisionDetectionMode property can be changed through the script from any mode in the runtime
Actual Result: Cannot change collisionDetectionMode property through the script if Continuous or Continuous Dynamic mode is set

Workaround: set the collisionDetectionMode property to "Discrete" in the editor before playing

Reproduced on: 5.4.0b13, 5.3.4f1, 5.2.3p3, 5.1.4f1

Comments (1)

  1. D3a0f9e1fe1a1d76d9ea08ab93e69a4f?d=mm

    dlorddd

    Aug 05, 2016 14:05

    When I try set the property with a script from Continuous Dynamic to Discrete the Object attached to the Rigidbody simply disappears.

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