Search Issue Tracker
Fixed in 2017.1.X
Votes
3
Found in
5.3.4f1
Issue ID
784529
Regression
No
RigidBody.collisionDetectionMode cannot be set during runtime if it is initially set to one of the continuous options
Reproduction steps:
1. Open the attached project
2. Open the "DoesNotWorkExample" scene within the Editor.
3. Press the "Play" button.
4. Show the debug console (Window->Console ctrl+shift+c)
5. Press the "Toggle collisionDetectionMode" button multiple times.
Notes:
* This does not work with Collision Detection mode Continuous or Continuous Dynamic
* This works when discrete mode is set in the editor
Expected Result: RigidBodies collisionDetectionMode property can be changed through the script from any mode in the runtime
Actual Result: Cannot change collisionDetectionMode property through the script if Continuous or Continuous Dynamic mode is set
Workaround: set the collisionDetectionMode property to "Discrete" in the editor before playing
Reproduced on: 5.4.0b13, 5.3.4f1, 5.2.3p3, 5.1.4f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Quest] Materials are not rendering in Player when "Single Pass Instanced \ Multi-View" is selected and "Surface Type" is set to "Transparent"
- Hair master stack shader on hair is blown out when there is a backlit light on it
- [Editor] Profiler (Standalone Process) "Live" button is greyed out by default
- UIToolkit bindings on RadioButtonGroup is not displaying the selected radio button when the choice list is bound
- Multiple Video Players are not playing simultaneously when played in WebGL
dlorddd
Aug 05, 2016 14:05
When I try set the property with a script from Continuous Dynamic to Discrete the Object attached to the Rigidbody simply disappears.