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Duplicate

Votes

0

Found in

5.3.2f1

Issue ID

784578

Regression

Yes

AudioSource.time is incorrect when .wav file sample rate is not 44.1khz

WebGL

-

Steps to reproduce this issue:
1. Build and run attached project to WebGL.
2. Text near the button on the upper left corner is: string.Format("{0:0.00}/{1:0.00}", audio.time, audio.clip.length).
3. Observe that audio.time can be higher then audio.clip.length.
4. Run the scene in the editor - audio.time works as expected.

Reproduced on 5.3.1f1, 5.3.4p1, 5.4.0b13
Does not reproduce on 5.1.0f3, 5.2.4f1
Reproduced on Google Chrome 49.0.2623.110 (Windows 10)

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