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Fixed in 5.5.0



Found in


Issue ID




[Script Updater]Unity fails to run script updater when "safeCollisionEventSize" is used



Steps to reproduce
1. Open attached project.
2. Notice that window "API Update Required" appears automatically.
(if this window does not appear, click "Assets"->"Reimport All" and it should appear)
3. In this window press button "I Made a Backup. Go Ahead!".
4. After project is loaded, notice error messages in console window: "Failed to run script updater", "API updating failed". Also, it suggests reporting a bug with details provided.
5. Open script named "" and temporary delete this line of code:
safeLength as int = pSystem.safeCollisionEventSize;
6. Reimport assets of this project ("Assets"->"Reimport All").
7. Notice that error messages about API updating disappear.
8. Write the same line of code to its previous location in "" script:
safeLength as int = pSystem.safeCollisionEventSize;
9. Reimport assets and notice that API updating failed.

Expected result:
Scripts should be updated without any failure. "safeCollisionEventSize" should not be a barrier to run script updater.

Reproduced on:
5.3.4f1, 5.4.0b13, 5.2.4f1, 5.1.0f3.

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