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5
votes
Duplicate

[IL2CPP Memory Profiler] Snapshots not taken with Unity newer than 5.4.0p2

Profiling

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Nov 16, 2016

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Version/s: 5.4.0f3

Steps to reproduce:1. Open attached project2. Build for IL2CPP compatible device (Android)3. Attach profiler to device4. Go to Windo... Read more

0
votes
Fixed

[Terrain] Editor crashes when deleting speed tree asset files from proje...

Terrain

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Nov 16, 2016

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Version/s: 5.5.0f1, 2017.2.0f3

Steps to Repo:1. Hierarchy > Right-click > 3D Object > Terrain2. Terrain Component > Paint Trees > Edit Trees > Ad... Read more

8
votes
By Design

Occlusion Culling doesn't work for additively loaded scene if original s...

Camera

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Nov 16, 2016

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Version/s: 5.5.0b11

Steps to reproduce: 1. Open attached project2. Open scene "Winterlandscape/main_scene"3. Notice that it has OC baked4. Open up "Load... Read more

0
votes
Fixed

Collab fails to update Audio Clip references in prefab

Collab

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Nov 16, 2016

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Version/s: 5.5.0b11

To reproduce:1. Open attached project2. Push project to collab3. Download and open project from collab in the other computer4. Open ... Read more

0
votes
Postponed

[OSX][IntelHD] Firefox performance greatly reduced with WebGL 2.0

WebGL

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Nov 16, 2016

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Version/s: 5.5.0f1

-e: when running WebGL 2.0 content on OSX with and IntelHD gfx firefox is really slow -repro:--create new project--import standard a... Read more

0
votes
Fixed

Canvas size changes when Game window is being moved

Scene/Game View

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Nov 16, 2016

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Version/s: 5.4.2f2

Reproduction steps:1. Open project attached.2. Open "test" scene3. Open Game window4. Change Game window size to aspect ratio, for e... Read more

0
votes
Not Reproducible

Custom mesh made w/ script w/ big vertice coordinates on one axis, shows...

Graphics - General

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Nov 16, 2016

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Version/s: 5.4.1p4

Steps to reproduce:1. Download an open attached project "DTM.zip"2. Open scene DTM and play it3. Move scene view around Actual resul... Read more

0
votes
Fixed

[Tags] Tagged items in Editor are not tagged the same way in Standalone

Editor - Other

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Nov 16, 2016

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Version/s: 5.5.0f1

Reproduction steps:1. Open the attached project, scene "door3"2. Run in the editor and see the result - https://gyazo.com/e1c7afb0d5... Read more

0
votes
Fixed

ParticleSystem editor uses incorrect handle matrix when scaling mode is ...

Shuriken

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Nov 16, 2016

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Version/s: 5.6.0a1

The handle matrix for the shape module when the scaling mode is set to Hierarchy is incorrect. It appears the same as that used when... Read more

0
votes
Fixed

Memory leak when instantiating a material with Renderer.material

Graphics - General

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Nov 16, 2016

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Version/s: 5.5.0b11

To reproduce:1. Open the attached project2. Open the profiler window3. Enter play modeNotice how Used Total of memory is increasing ... Read more

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