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[iOS] XCode throws compile error with System.IntPtr in .dll
1. Open attached project 2. Build to iOS with IL2CPP 3. XCode will fail building Read more
Screen Space - Overlay Canvas can be moved on Z axis in scene view
Steps to reproduce: 1. Download and open the attached project 2. Open Scene "Main" 3. Try to move Canvas in scene view with Z axis a... Read more
[tvOS] Build and Run doesn't work on Apple TV with XCode 7.3
1. Create new project 2. Build and Run to tvOS 3. XCode will open and nothing will happen If XCode 7.2 is used then it will start b... Read more
Unity Freezes while recompiling the script
To reproduce the issue follow the steps: 1. Go to Windows tab and open REX extension 2. Play scene 3. Write any expression into REX ... Read more
RectTransform changes its position if unparenting from scaled parent
Steps to reproduce: 1. Open attached project 2. Open scene "BugTest" 3. Run scene 4. In console, notice two outputs. First is the R... Read more
Playing scene with particles crashes at ParticleSystemParticles::element...
Steps to reproduce: 1. Open attached project "786316.zip" 2. Open scene "bake_scene_01" 3. Run it Unity crashes at ParticleSystemPa... Read more
DownloadHandlerScript.CompleteContent is not called inspite of 'UnityWeb...
How to reproduce: 1. Open attached project 2. Open scene Test.unity 3. Play the scene - Note the error in the console: CompleteC... Read more
Crash on some mobile when using ARGB32 temporary render textures from Un...
Unity crashes on certain mobile devices when using 4 or more temporary render textures with the RenderTextureFormat.ARGB32 format. ... Read more
[UnityWebRequest] redirectLimit = 0 doesn't disable redirects
Steps to reproduce: 1. Open attached project 2. Play "Test" scene 3. Notice error in the console ("Response code is not 301") 4. Ope... Read more
[GLCore][HLSLcc] Geometry Shader does not render all vertices on GLCore
Steps to reproduce: 1. Download and import attached project. 2. Open scene: SilhouetteGeomMethod 3. Make sure you are in DX11 mode.... Read more
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