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[MaskableGraphic] onCullStateChanged is not triggered for child elements...
Steps to reproduce: 1. Open attached project 2. Open scene "asdf" 3. In project tab, notice "CullMe" script. It adds onCullStateCha... Read more
Instantiate, Transform and SetActive performance regression
Instantiate, Transform.parent and GameObject.SetActive all take longer than they used to in Unity 5.3. Reproduction Steps: 1. Open ... Read more
[Compute] Use of uint causes glitchy mesh
Steps to reproduce: 1. Open attached project 2. Run the scene 3. Notice that generated mesh is glitchy Note: Happens on DX11 and G... Read more
[Trigger] Exit callback stopped working
Exit callback on particle triggers is not working. Repro steps: 1. Open Bug_RadiusScale scene in 5.4.0b14 2. Press play and observe... Read more
[OSX] Running an app with Native Resolution or switching to anything sig...
To Reproduce: 1. Build run & this app (don't enable resolutions dialog). 2. Observe that when the app is launched the UI elements ... Read more
[MultiDisplay] Resizing with SetParams has strange side-effects when usi...
Steps to reproduce 1. Open users attached project 2. Build the project and run it - Press either 1 or 2 to select window and press s... Read more
Leaving fullscreen resets resolution set via Screen.SetResolution
1. Open attached project 2. Build to OSX standalone 3. Enter different resolution into input fields and press button 4. Make app win... Read more
[MultiDisplay][Editor] Canvas size depends on active Game view window si...
Reproduction steps: 1) Open users attached project 2) Open "DisplayTest" scene 3) Update each "Game view" by clicking "Aspect ratio"... Read more
Rigidbody2D velocity is calculated incorrectly during the collision
Reproduction steps: 1. Open the attached project 2. Open scene "scene" 3. Play 4. Notice that ball did not bounce off as expected E... Read more
All about bugs
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