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1
votes
By Design

[MaskableGraphic] onCullStateChanged is not triggered for child elements...

UI

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Apr 07, 2016

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Version/s: 5.3.4p1

Steps to reproduce: 1. Open attached project 2. Open scene "asdf" 3. In project tab, notice "CullMe" script. It adds onCullStateCha... Read more

0
votes
Fixed

Instantiate, Transform and SetActive performance regression

Scripting

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Apr 07, 2016

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Version/s: 5.4.0b12

Instantiate, Transform.parent and GameObject.SetActive all take longer than they used to in Unity 5.3. Reproduction Steps: 1. Open ... Read more

0
votes
Fixed

[Compute] Use of uint causes glitchy mesh

Shaders

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Apr 07, 2016

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Version/s: 5.4.0b12

Steps to reproduce: 1. Open attached project 2. Run the scene 3. Notice that generated mesh is glitchy Note: Happens on DX11 and G... Read more

1
votes
Not Reproducible
0
votes
Fixed

[Trigger] Exit callback stopped working

Shuriken

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Apr 07, 2016

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Version/s: 5.5.0a1

Exit callback on particle triggers is not working. Repro steps: 1. Open Bug_RadiusScale scene in 5.4.0b14 2. Press play and observe... Read more

0
votes
Duplicate

[OSX] Running an app with Native Resolution or switching to anything sig...

MacOS

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Apr 07, 2016

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Version/s: 5.3.4p2

To Reproduce: 1. Build run & this app (don't enable resolutions dialog). 2. Observe that when the app is launched the UI elements ... Read more

0
votes
Won't Fix

[MultiDisplay] Resizing with SetParams has strange side-effects when usi...

Window management

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Apr 07, 2016

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Version/s: 5.3.4f1

Steps to reproduce 1. Open users attached project 2. Build the project and run it - Press either 1 or 2 to select window and press s... Read more

0
votes
Not Reproducible

Leaving fullscreen resets resolution set via Screen.SetResolution

MacOS

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Apr 07, 2016

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Version/s: 5.3.4p2

1. Open attached project 2. Build to OSX standalone 3. Enter different resolution into input fields and press button 4. Make app win... Read more

3
votes
By Design

[MultiDisplay][Editor] Canvas size depends on active Game view window si...

UI

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Apr 07, 2016

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Version/s: 5.3.4f1

Reproduction steps: 1) Open users attached project 2) Open "DisplayTest" scene 3) Update each "Game view" by clicking "Aspect ratio"... Read more

0
votes
By Design

Rigidbody2D velocity is calculated incorrectly during the collision

Physics2D

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Apr 07, 2016

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Version/s: 5.4.0b13

Reproduction steps: 1. Open the attached project 2. Open scene "scene" 3. Play 4. Notice that ball did not bounce off as expected E... Read more

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