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[Android] Crash when reloading scene which uses WebCamTexture
How to reproduce:1. Open the attached project2. Build and run on Android device3. Click on Button (it stops rendering RawImage and l... Read more
Transform position depends on the Update() message when RB Interpolation...
How to reproduce: 1. Open attached project2. Open scene scene.unity3. Play the scene- Note the console returns a strange number for ... Read more
PlayerPrefs gets corrupted on Windows 8.1-10 on sudden reset
Steps to reproduce:1. Open attached project2. Build for WSA Universal 10/8.1 SDK3. Open VS solution4. Deploy on Windows phone device... Read more
Missing grid in scene view when 'Show grid' is enabled
To reproduce:1. Open project2. Open Test scene3. Click a few times in random places in scene Expected: grid will be in scene viewAct... Read more
[Shuriken] Start Speed/Rotation defaults to showing 3 curves as if 3D mo...
Repro steps:1. Create a new particle system.2. Switch Start Size or Start Rotation from constant to curve.3. In the curves preview, ... Read more
Crash in Scripting::ConnectScriptingWrapperToObject when removing a miss...
Steps to reproduce:1. Open the repro project2. Open scene named "scene"3. Under Main Camera, try to remove a missing script componen... Read more
Crunched texture format causes error with GetPixels
Reproduction steps:1. Open the attached project (Crunched Textures Error.zip);2. Open the Demo.unity scene;3. Make sure that the pic... Read more
Agent does not plan shortest path
How to reproduce: 1. Open attached project2. Open scene test.unity3. Open the Navigation window4. Play the scene5. Select the Agent ... Read more
[IL2CPP] Using generic struct as dictionary key does not work with IL2CPP
Steps to reproduce:1) Open the latest attached project.2) Build for iOS or Android with IL2CPP as the Scripting API.3) Deploy on a d... Read more
[CloudBuild] Building iOS and Mac standalone builds with Cloud Build res...
When Cloud Build is used to build Mac standalone or iOS builds, the produced builds have unbaked lighting as opposed to local builds... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Active Targets section text in Graph Inspector is truncated despite available space
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class