Search Issue Tracker
Not Reproducible
Votes
0
Found in
5.5.0b6
Issue ID
837097
Regression
No
Memory leak in the project selection window
To reproduce:
1. Open Unity
2. Press "OPEN"
3. Notice the memory usage climbing (on my machine it's about 10MB/s, and it climbed up to 4GB before I closed Unity)
Reproduced on: 5.5.0b6, 5.3.6p5
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerPrefs get corrupted when a minimized fullscreen Player is closed through the Taskbar
- "To Debug, run app with -diag-job-temp-memory-leak-validation cmd line argument. This will output the callstacks of the leaked allocations." warning is printed when JobTempMemoryLeakValidation switch is enabled
- Main Thread stalling when loading Audio Source asset asynchronously while preloading another Audio Source asset
- Material artifacts occur in the Material Preview window when baked lighting is applied to scenes
- “ArgumentOutOfRangeException” after saving, reseting and re-add Default Tile Palette Tools to the list in Preferences window
Add comment