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Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
0
Found in
5.4.1p2
Issue ID
837077
Regression
No
When changing model's pivot point location in Blender, the same part of prefab changes location in Unity
Steps to reproduce:
1. Open attached file
2. Open "Scene0" scene. Scene contains "Original" (imported directly from Blender) and it's prefab (named "new")
3. Open .blend file named "Original" located in assets folder using Blender
4. Move top parts (named "Object2_2") pivot point in Blender by clicking on the screen to move Blender 3D cursor and by pressing ctrl+shift+alt+c -> origin to 3D cursor to change pivot point
5. Save project (ctrl+s and click on pop out)
6. Go to unity and observe the scene. "Original" object stayed the same and "new" top part change position. (image is included)
Expected results:
"new" should have stayed the same as did "Original"
Actual results:
"new" object's top part moved and "Original" stayed the same
Moving "Original" vertices in Blender changes both "Original" and "new" objects in the scene.
Reproduced with:
5.4.2f1
5.3.1f1
5.2.4f1
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