Search Issue Tracker
Fixed in 2018.1.X
Votes
0
Found in
5.5.0b5
Issue ID
837263
Regression
No
Inspector: MissingReferenceException when applying Model changes
Using an AssetPostProcessor to add a Component to an imported model (fbx), causes Unity to display an error when import settings changes are applied afterwards.
STR:
1. Open user provided project
2. Select Assets/Art/Box.fbx
3. Toggle "Optimize Mesh" option (can be any option)
4. Press "Apply" button
Notice that errors are being thrown in the console:
MissingReferenceException: The object of type 'MyScript' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
Reproduced with: 5.3.5f1, 5.4.0f3, 5.5.0b5
Workaround - Unselect/reselect the fbx.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “FMOD failed to set the software format to the custom sample rate…” warnings are thrown as System Sample Rate value is being changed in Audio section of Project Settings window
- VFX Marquee selection does match the visual indicator
- “Invalid AABB aabb” errors are spammed when “Infinity” value is entered in Collider Component fields
- Editor Role does not sync with the MPPM Play Mode Scenario Role when entering Play mode
- Long asset names cause overlap with the “Find” function in search result tabs
Add comment