Search Issue Tracker

Fixed in 2018.1.X



Found in


Issue ID




Inspector: MissingReferenceException when applying Model changes

Inspector Framework


Using an AssetPostProcessor to add a Component to an imported model (fbx), causes Unity to display an error when import settings changes are applied afterwards.

1. Open user provided project
2. Select Assets/Art/Box.fbx
3. Toggle "Optimize Mesh" option (can be any option)
4. Press "Apply" button

Notice that errors are being thrown in the console:
MissingReferenceException: The object of type 'MyScript' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.

Reproduced with: 5.3.5f1, 5.4.0f3, 5.5.0b5

Workaround - Unselect/reselect the fbx.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.