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[WebGL] xbox controller default mapping not matching buttons/axis
-e: see title. works well in the html5 gamepad tester -repro: --open attached joystick scene --plug xbox controller into machine --... Read more
Script Execution Order not respected across scenes, each scene has its o...
Steps to reproduce: 1) open the attached project 2) open 'BaseScene' and drag 'AdditiveScene' into hierarchy 3) play 4) observe cons... Read more
[DX12][Editor] Enabling/disabling antialiasing in Quality Settings cause...
Enabling/disabling antialiasing in Quality Settings causes Game view to render incorrectly. The specifics of how it will render are ... Read more
[DX12][Editor] Image Effects cause camera to not render to Game view
In DX12 mode, enabling any image effects on the camera will cause that camera to not be rendered to the target on the Game view. Re... Read more
AnimatorControllerOverride.clips[x].overrideClip is a Field, should be a...
AnimatorControllerOverride.clips[x].overrideClip is a Field, should be a property with only Get http://docs.unity3d.com/ScriptRefere... Read more
5.3.0f3 - Setup behavior is different from previous versions
Installer for targets does not install to 32bit folder if installed via command line after installing the based editor. Read more
[DX12] Blacksmith's "Unique Shadow" is incorrect in DX12
Steps to repro: Open unity with DirectX 12 enabled (-allow-d3d12) Open attached project 1. Open scene "Large Scene" 2. If you're i... Read more
[Ambient] Gradient Ambient Source displays wrong colors
To reproduce: 1. Open attached project 2. Open "MainScene" scene 3. Open Lighting window 4. Select "Scene" tab in the Lighting windo... Read more
[DX12][Editor] When switching to DX11 from DX12 Unity will crash
Steps to repro: Open unity with DirectX 12 enabled (-allow-d3d12) Open project 1. Open Scene "Large scene" 2. Make sure the editor... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- A part of the Terrain that has been deleted gets detected when the character is moving through it
- Particle System using burst with Sub Emitters spawns incorrect amount of particles if the Sub Emitters parent's startLifetime value is below 0.02
- "ArgumentException: Getting control 2's position in a group with only 2 controls when doing repaint" error when expanding a parameter list in the Inspector
- [TMP] Clicking on Font Features dropdown in Extra Settings throws NullReferenceException
- [URP][RG] Framebuffer fetch does not work on Vulkan