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Fixed
Fixed in 6000.0.10f1, 7000.0.0a10
Votes
0
Found in
6000.0.6f1
6000.1.0a7
7000.0.0a1
Issue ID
UUM-74051
Regression
No
[URP][Doc Sample] Create-custom-renderer-feature blur sample does not work on Vulkan
Note: ** according to comments from dev, we should edit edit the doc sample to not use frame bufferfetch as the blur effect samples pixel from another location, not current pixel.
*Steps to reproduce:*
1. Open attached project (RG_FBFetch.zip)
2. PlayerSettings > Graphics API > make sure Vulkan is on top of the list
3. Open SampleScene
*Actual results:* Only vertical blur works.
*Expected results:* Both vertical and horizontal blur works
*Reproducible with versions:* 6000.0.6f1.6450.492
*Not reproducible with versions:*
*Can’t test with versions:*
*Tested on (OS):*
Windows Vulkan editor
Windows DX11 editor (rendering fine)
Windows DX12 editor (rendering fine)
*Notes:*
* The blur sample comes from doc [https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@17.0/manual/renderer-features/create-custom-renderer-feature.html]
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