Search Issue Tracker
Fixed
Fixed in 6000.0.10f1, 7000.0.0a10
Votes
0
Found in
6000.0.6f1
6000.1.0a7
7000.0.0a1
Issue ID
UUM-74051
Regression
No
[URP][Doc Sample] Create-custom-renderer-feature blur sample does not work on Vulkan
Note: ** according to comments from dev, we should edit edit the doc sample to not use frame bufferfetch as the blur effect samples pixel from another location, not current pixel.
*Steps to reproduce:*
1. Open attached project (RG_FBFetch.zip)
2. PlayerSettings > Graphics API > make sure Vulkan is on top of the list
3. Open SampleScene
*Actual results:* Only vertical blur works.
*Expected results:* Both vertical and horizontal blur works
*Reproducible with versions:* 6000.0.6f1.6450.492
*Not reproducible with versions:*
*Can’t test with versions:*
*Tested on (OS):*
Windows Vulkan editor
Windows DX11 editor (rendering fine)
Windows DX12 editor (rendering fine)
*Notes:*
* The blur sample comes from doc [https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@17.0/manual/renderer-features/create-custom-renderer-feature.html]
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Add comment