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Fixed

Fixed in 2022.3.48f1, 6000.0.14f1, 7000.0.0a1

Votes

0

Found in

2022.3.33f1

6000.0.7f1

Issue ID

UUM-74058

Regression

Yes

Particle System using burst with Sub Emitters spawns incorrect amount of particles if the Sub Emitters parent's startLifetime value is below 0.02

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Reproduction steps:
1. Open the attached “ParticleEmit.zip” project
2. Double click on the “Main.prefab” from the Project Window
3. Select the “Main” GameObject in the Hierarchy
4. Observe the “Particles” menu in the Scene view

Expected result: During the Particle burst the “Sub Emitter Particle” has a value of 1
Actual result: During the Particle burst the “Sub Emitter Particle” has a value of 4

Reproducible with: 2022.1.0a10, 2022.3.33f1, 6000.0.7f1
Not reproducible with: 2021.3.39f1, 2022.1.0a9

Reproducible on: macOS 13 (M1), macOS 14 (M2 Ultra), Windows 11
Not reproducible on: no other environment tested

Note: Reproducible on a new project

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