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Fixed
Fixed in 2022.3.48f1, 6000.0.14f1, 7000.0.0a1
Votes
0
Found in
2022.3.33f1
6000.0.7f1
Issue ID
UUM-74058
Regression
Yes
Particle System using burst with Sub Emitters spawns incorrect amount of particles if the Sub Emitters parent's startLifetime value is below 0.02
Reproduction steps:
1. Open the attached “ParticleEmit.zip” project
2. Double click on the “Main.prefab” from the Project Window
3. Select the “Main” GameObject in the Hierarchy
4. Observe the “Particles” menu in the Scene view
Expected result: During the Particle burst the “Sub Emitter Particle” has a value of 1
Actual result: During the Particle burst the “Sub Emitter Particle” has a value of 4
Reproducible with: 2022.1.0a10, 2022.3.33f1, 6000.0.7f1
Not reproducible with: 2021.3.39f1, 2022.1.0a9
Reproducible on: macOS 13 (M1), macOS 14 (M2 Ultra), Windows 11
Not reproducible on: no other environment tested
Note: Reproducible on a new project
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