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Issue ID




A part of the Terrain that has been deleted gets detected when the character is moving through it



How to reproduce:
1. Open the “Simple Game“ project
2. Open the “SampleScene“
3. Enter the Play Mode
4. Using the arrow key/WASD move the “Player“ GameObject closer to the “Cube“ and “Cube (1)“ GameObjects

Expected result: The “Player“ GameObject does not jump forward
Actual result: The “Player“ GameObject jumps forward

Reproducible with: 2022.3.34f1, 6000.0.7f1
Could not test with: 2021.3.39f1 (Could not resolve compilation errors)

Reproducible on: macOS 14.5 (Intel), Windows 11 (User’s)
Not reproducible on: No other environments tested

- It looks like a part of the deleted Terrain is still getting detected
- Could not reproduce on a fresh project (Or a fresh Terrain)
- Reproducible in the Player

  1. Resolution Note:

    Thank you for bringing this issue to our attention. Unfortunately, after careful consideration, we will not be addressing your issue at this time, as we are currently committed to resolving other higher-priority issues.
    We acknowledge that the current Terrain system has a number of limitations, so we are currently investing in a large amount of discovery work to determine exactly what is needed most and how we can bring it to you at the quality level you have come to expect and address the most pervasive pain points in the most effective and efficient manner. However, we know each case is different, so please do continue to log any issues you find, and provide general feedback on our roadmap page to help us prioritize.
    Forum to discuss feature requests:

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