Search Issue Tracker
[HingeJoint] Reset functionality is not working forSpring, Motor and Lim...
[Physics] Reset functionality is not working for Spring, Motor and Limit for Hinge joint Steps to Repro: 1. Create a new Project 2... Read more
The position of EditorWindow is offset after opening it
How to reproduce: 1. Open the attached "New Unity Project.zip" Project 2. Open Window > Test Window 3. Observe the position of the o... Read more
[Editor] Extra spacing is added before the "sky" label
Additional space is available before sky label Steps to Repro: 1. Create a new Project 2. Project window > click on the Label ico... Read more
NullReferenceException occurs on reloading the Inspector with a C# scrip...
If you have a C# script selected in Project View and the inspector is reloaded (either by recompiling or importing/refreshing the fi... Read more
[2D Physics] Box Collider 2D's "Auto Tilling" checkbox doesn't allign wi...
Box Collider 2D's "Auto Tilling" and used by composite checkbox doesn't align with other checkboxes on expanding Inspector window... Read more
[Android] IL2CPP Build fails when building ARMv64 architecture
To reproduce: 1. Open the user's attached project 2. Make sure Scripting Backend is set to IL2CPP 3. Make sure Target Architecture i... Read more
Crash on YGNodelayoutImpl after calling AssetDatabase.SaveAssets()
How to reproduce: 1. Open the "VR_Crash.zip" project 2. Press Mixed Reality Toolkit > Add to Scene and Configure... Actual result: ... Read more
AnimatorStateInfo.normalizedTime returns the total play time of animatio...
How to reproduce: 1. Open the attached project ("case_1156287") 2. Enter Play Mode Expected result: Console prints ("Normalized tim... Read more
[Sprite Atlas] Null reference on selecting sprite atlas during/after pla...
Steps to Reproduce: 1. Open the attached Project 2. Hit the Run button 3. Select The Sprite Atlas in the project window Expected R... Read more
Inspector mode defaults to "Normal" after Editor restart
Reproduction steps: 1. Create a New Project 2. Change Inspector mode to "Debug" 3. Restart the Editor 4. Notice that the Inspector ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on PrepareDrawShadowsCommandStep1 when entering the Play Mode in a specific project
- Physics Layer Collision Matrix's Layer names, checkboxes and hover highlights become misaligned when the Editor's UI Scaling gets changed
- Light/shadow information on an edge of a Terrain tile creates a seam with an adjacent Terrain tile when baking a LightMap
- "Missing types referenced from component UniversalRenderPipelineGlobalSettings on game object UniversalRenderPipelineGlobalSettings..." warning is thrown after switching the Platform to tvOS
- “Metal: Error creating pipeline state (Universal Render Pipeline/2D/Sprite-Lit-Default): Vertex attribute BLENDINDICES0(5) of type uint4 cannot be read using MTLAttributeFormatFloat2 (null)“ when setting GPU Skinning to GPU after opening the project